Ignore ratelimit for local
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@@ -69,7 +69,7 @@ public class Administration{
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if(action.type != ActionType.breakBlock &&
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if(action.type != ActionType.breakBlock &&
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action.type != ActionType.placeBlock &&
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action.type != ActionType.placeBlock &&
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action.type != ActionType.commandUnits &&
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action.type != ActionType.commandUnits &&
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Config.antiSpam.bool()){
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Config.antiSpam.bool() && !player.isLocal()){
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Ratekeeper rate = action.player.getInfo().rate;
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Ratekeeper rate = action.player.getInfo().rate;
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if(rate.allow(Config.interactRateWindow.num() * 1000L, Config.interactRateLimit.num())){
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if(rate.allow(Config.interactRateWindow.num() * 1000L, Config.interactRateLimit.num())){
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+1
-1
@@ -25,4 +25,4 @@ org.gradle.caching=true
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#used for slow jitpack builds; TODO see if this actually works
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=4be3d22cf6
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archash=5baefbb2af
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