Bugfixes / Beam link for bases
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@@ -112,7 +112,7 @@ public class Blocks{
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//power - erekir
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//TODO rename chemicalCombustionChamber
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turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator,
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beamNode, beamTower,
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beamNode, beamTower, beamLink,
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//production
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mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator,
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@@ -1731,8 +1731,7 @@ public class Blocks{
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//TODO 5x5??
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shieldProjector = new BaseShield("shield-projector"){{
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category = Category.effect;
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buildVisibility = BuildVisibility.editorOnly;
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requirements(Category.effect, BuildVisibility.editorOnly, with());
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size = 3;
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@@ -2125,6 +2124,16 @@ public class Blocks{
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range = 23;
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}};
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beamLink = new LongPowerNode("beam-link"){{
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requirements(Category.power, BuildVisibility.editorOnly, with());
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size = 3;
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maxNodes = 1;
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laserRange = 1000f;
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autolink = false;
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laserColor2 = Color.valueOf("ffd9c2");
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laserScale = 0.65f;
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}};
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combustionGenerator = new BurnerGenerator("combustion-generator"){{
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requirements(Category.power, with(Items.copper, 25, Items.lead, 15));
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powerProduction = 1f;
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