Implemented #1444
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@@ -59,6 +59,7 @@ stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.delivered = Resources Launched:
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stat.playtime = Time Played:[accent] {0}
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stat.rank = Final Rank: [accent]{0}
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stat.rank = Final Rank: [accent]{0}
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launcheditems = [accent]Launched Items
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launcheditems = [accent]Launched Items
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@@ -62,6 +62,10 @@ public class GameOverDialog extends FloatingDialog{
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t.row();
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t.row();
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t.add(Core.bundle.format("stat.deconstructed", state.stats.buildingsDeconstructed));
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t.add(Core.bundle.format("stat.deconstructed", state.stats.buildingsDeconstructed));
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t.row();
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t.row();
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if(control.saves.getCurrent() != null){
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t.add(Core.bundle.format("stat.playtime", control.saves.getCurrent().getPlayTime()));
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t.row();
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}
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if(world.isZone() && !state.stats.itemsDelivered.isEmpty()){
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if(world.isZone() && !state.stats.itemsDelivered.isEmpty()){
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t.add("$stat.delivered");
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t.add("$stat.delivered");
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t.row();
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t.row();
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