Merge pull request #2575 from Voz-Duh/team-colors-for-payload-distributions

Team Colors For Payload Conveyor and Router
This commit is contained in:
Anuken
2020-11-16 12:35:27 -05:00
committed by GitHub
2 changed files with 3 additions and 3 deletions

View File

@@ -46,7 +46,7 @@ public class PayloadConveyor extends Block{
for(int i = 0; i < 4; i++){
Building other = world.build(x + Geometry.d4x[i] * size, y + Geometry.d4y[i] * size);
if(other != null && other.block.outputsPayload && other.block.size == size){
Drawf.selected(other.tileX(), other.tileY(), other.block, Pal.accent);
Drawf.selected(other.tileX(), other.tileY(), other.block, other.team.color);
}
}
}
@@ -162,7 +162,7 @@ public class PayloadConveyor extends Block{
float dst = 0.8f;
float glow = Math.max((dst - (Math.abs(fract() - 0.5f) * 2)) / dst, 0);
Draw.mixcol(Pal.accent, glow);
Draw.mixcol(team.color, glow);
float trnext = fract() * size * tilesize, trprev = size * tilesize * (fract() - 1), rot = rotdeg();

View File

@@ -71,7 +71,7 @@ public class PayloadRouter extends PayloadConveyor{
float dst = 0.8f;
Draw.mixcol(Pal.accent, Math.max((dst - (Math.abs(fract() - 0.5f) * 2)) / dst, 0));
Draw.mixcol(team.color, Math.max((dst - (Math.abs(fract() - 0.5f) * 2)) / dst, 0));
Draw.rect(topRegion, x, y, smoothRot);
Draw.reset();