Removed dynamic terrain

This commit is contained in:
Anuken
2020-11-03 13:38:53 -05:00
parent c4925b8c5a
commit 2751ca90b4
3 changed files with 6 additions and 16 deletions

View File

@@ -51,7 +51,7 @@ public enum CacheLayer{
endShader(Shaders.slag);
}
},
space(2){
space{
@Override
public void begin(){
beginShader();
@@ -62,20 +62,10 @@ public enum CacheLayer{
endShader(Shaders.space);
}
},
normal(5),
walls(3);
normal,
walls;
public static final CacheLayer[] all = values();
/** Capacity multiplier. */
public final int capacity;
CacheLayer(){
this(3);
}
CacheLayer(int capacity){
this.capacity = capacity;
}
public void begin(){

View File

@@ -32,7 +32,8 @@ public class FloorRenderer implements Disposable{
/**Queues up a cache change for a tile. Only runs in render loop. */
public void recacheTile(Tile tile){
recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize));
//currently a no-op
//recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize));
}
public void drawFloor(){
@@ -216,7 +217,6 @@ public class FloorRenderer implements Disposable{
}
Core.batch = current;
cbatch.reserve(layer.capacity * chunksize * chunksize);
chunk[layer.ordinal()] = cbatch.endCache();
}