Removed dynamic terrain
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@@ -51,7 +51,7 @@ public enum CacheLayer{
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endShader(Shaders.slag);
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}
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},
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space(2){
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space{
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@Override
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public void begin(){
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beginShader();
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@@ -62,20 +62,10 @@ public enum CacheLayer{
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endShader(Shaders.space);
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}
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},
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normal(5),
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walls(3);
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normal,
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walls;
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public static final CacheLayer[] all = values();
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/** Capacity multiplier. */
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public final int capacity;
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CacheLayer(){
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this(3);
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}
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CacheLayer(int capacity){
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this.capacity = capacity;
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}
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public void begin(){
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