Removed dynamic terrain
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@@ -32,7 +32,8 @@ public class FloorRenderer implements Disposable{
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/**Queues up a cache change for a tile. Only runs in render loop. */
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public void recacheTile(Tile tile){
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recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize));
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//currently a no-op
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//recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize));
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}
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public void drawFloor(){
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@@ -216,7 +217,6 @@ public class FloorRenderer implements Disposable{
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}
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Core.batch = current;
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cbatch.reserve(layer.capacity * chunksize * chunksize);
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chunk[layer.ordinal()] = cbatch.endCache();
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}
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