Removed dynamic terrain

This commit is contained in:
Anuken
2020-11-03 13:38:53 -05:00
parent c4925b8c5a
commit 2751ca90b4
3 changed files with 6 additions and 16 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore! highscore = [accent]New highscore!
copied = Copied. copied = Copied.
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = This part of the game isn't ready yet
load.sound = Sounds load.sound = Sounds
+3 -13
View File
@@ -51,7 +51,7 @@ public enum CacheLayer{
endShader(Shaders.slag); endShader(Shaders.slag);
} }
}, },
space(2){ space{
@Override @Override
public void begin(){ public void begin(){
beginShader(); beginShader();
@@ -62,20 +62,10 @@ public enum CacheLayer{
endShader(Shaders.space); endShader(Shaders.space);
} }
}, },
normal(5), normal,
walls(3); walls;
public static final CacheLayer[] all = values(); public static final CacheLayer[] all = values();
/** Capacity multiplier. */
public final int capacity;
CacheLayer(){
this(3);
}
CacheLayer(int capacity){
this.capacity = capacity;
}
public void begin(){ public void begin(){
@@ -32,7 +32,8 @@ public class FloorRenderer implements Disposable{
/**Queues up a cache change for a tile. Only runs in render loop. */ /**Queues up a cache change for a tile. Only runs in render loop. */
public void recacheTile(Tile tile){ public void recacheTile(Tile tile){
recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize)); //currently a no-op
//recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize));
} }
public void drawFloor(){ public void drawFloor(){
@@ -216,7 +217,6 @@ public class FloorRenderer implements Disposable{
} }
Core.batch = current; Core.batch = current;
cbatch.reserve(layer.capacity * chunksize * chunksize);
chunk[layer.ordinal()] = cbatch.endCache(); chunk[layer.ordinal()] = cbatch.endCache();
} }