Merge remote-tracking branch 'origin/master'
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@@ -2153,13 +2153,15 @@ public class UnitTypes{
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abilities.add(new EnergyFieldAbility(40f, 65f, 180f){{
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abilities.add(new EnergyFieldAbility(40f, 65f, 180f){{
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statusDuration = 60f * 6f;
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statusDuration = 60f * 6f;
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maxTargets = 25;
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maxTargets = 25;
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healPercent = 1.5f;
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sameTypeHealMult = 0.5f;
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}});
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}});
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for(float mountY : new float[]{-18f, 14}){
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for(float mountY : new float[]{-18f, 14}){
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weapons.add(new PointDefenseWeapon("point-defense-mount"){{
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weapons.add(new PointDefenseWeapon("point-defense-mount"){{
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x = 12.5f;
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x = 12.5f;
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y = mountY;
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y = mountY;
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reload = 6f;
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reload = 4f;
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targetInterval = 8f;
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targetInterval = 8f;
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targetSwitchInterval = 8f;
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targetSwitchInterval = 8f;
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@@ -2167,7 +2169,7 @@ public class UnitTypes{
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shootEffect = Fx.sparkShoot;
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shootEffect = Fx.sparkShoot;
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hitEffect = Fx.pointHit;
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hitEffect = Fx.pointHit;
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maxRange = 180f;
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maxRange = 180f;
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damage = 25f;
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damage = 30f;
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}};
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}};
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}});
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}});
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}
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}
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@@ -29,6 +29,8 @@ public class EnergyFieldAbility extends Ability{
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public boolean targetGround = true, targetAir = true, hitBuildings = true, hitUnits = true;
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public boolean targetGround = true, targetAir = true, hitBuildings = true, hitUnits = true;
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public int maxTargets = 25;
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public int maxTargets = 25;
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public float healPercent = 3f;
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public float healPercent = 3f;
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/** Multiplies healing to units of the same type by this amount. */
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public float sameTypeHealMult = 1f;
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public float layer = Layer.bullet - 0.001f, blinkScl = 20f, blinkSize = 0.1f;
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public float layer = Layer.bullet - 0.001f, blinkScl = 20f, blinkSize = 0.1f;
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public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;
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public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;
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@@ -129,7 +131,8 @@ public class EnergyFieldAbility extends Ability{
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if(((Teamc)other).team() == unit.team){
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if(((Teamc)other).team() == unit.team){
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if(other.damaged()){
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if(other.damaged()){
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anyNearby = true;
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anyNearby = true;
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other.heal(healPercent / 100f * other.maxHealth());
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float healMult = (other instanceof Unit u && u.type == unit.type) ? sameTypeHealMult : 1f;
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other.heal(healPercent / 100f * other.maxHealth() * healMult);
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healEffect.at(other);
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healEffect.at(other);
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damageEffect.at(rx, ry, 0f, color, other);
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damageEffect.at(rx, ry, 0f, color, other);
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hitEffect.at(rx, ry, unit.angleTo(other), color);
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hitEffect.at(rx, ry, unit.angleTo(other), color);
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@@ -149,7 +149,7 @@
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},
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},
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{
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{
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"name": "Vndustry",
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"name": "Vndustry",
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"address": ["vndustry.ddns.net", "vndustry.ddns.net:6568", "45.8.22.128:26164"]
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"address": ["vndustry.ddns.net", "vndustry.ddns.net:6568", "27.50.72.82:25334"]
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},
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},
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{
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{
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"name": "Anana&ShenYv",
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"name": "Anana&ShenYv",
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