Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -18,13 +18,16 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with the following format:
|
||||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"address": "example.com:6000"
|
"name": "Your Server Group Name",
|
||||||
|
"address": ["your.server.address"]
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
If your group has multiple servers, simply add extra addresses inside the square brackets, separated by commas. For example: `["address1", "address2"]`
|
||||||
|
|
||||||
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||||
|
|
||||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||||
|
|||||||
@@ -489,6 +489,7 @@ editor.default = [lightgray]<Па змаўчанні>
|
|||||||
details = Падрабязнасці...
|
details = Падрабязнасці...
|
||||||
edit = Рэдагаваць...
|
edit = Рэдагаваць...
|
||||||
variables = Пераменныя
|
variables = Пераменныя
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Назва:
|
editor.name = Назва:
|
||||||
editor.spawn = Стварыць баявую адзінку
|
editor.spawn = Стварыць баявую адзінку
|
||||||
editor.removeunit = Выдаліць баявую адзінку
|
editor.removeunit = Выдаліць баявую адзінку
|
||||||
@@ -2277,6 +2278,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Стандартно>
|
|||||||
details = Детайли...
|
details = Детайли...
|
||||||
edit = Редактирай...
|
edit = Редактирай...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Име:
|
editor.name = Име:
|
||||||
editor.spawn = Създай Единица
|
editor.spawn = Създай Единица
|
||||||
editor.removeunit = Премахни Единица
|
editor.removeunit = Премахни Единица
|
||||||
@@ -2291,6 +2292,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Per defecte>
|
|||||||
details = Detalls
|
details = Detalls
|
||||||
edit = Edita
|
edit = Edita
|
||||||
variables = Variables
|
variables = Variables
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Genera una unitat
|
editor.spawn = Genera una unitat
|
||||||
editor.removeunit = Treu una unitat
|
editor.removeunit = Treu una unitat
|
||||||
@@ -2301,6 +2302,42 @@ lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a mol
|
|||||||
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
||||||
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Výchozí>[]
|
|||||||
details = Podrobnosti...
|
details = Podrobnosti...
|
||||||
edit = Upravit...
|
edit = Upravit...
|
||||||
variables = Hodnoty
|
variables = Hodnoty
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Zrodit jednotku
|
editor.spawn = Zrodit jednotku
|
||||||
editor.removeunit = Odstranit jednotku
|
editor.removeunit = Odstranit jednotku
|
||||||
@@ -2295,6 +2296,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||||
|
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<standard>
|
|||||||
details = Detaljer...
|
details = Detaljer...
|
||||||
edit = Rediger...
|
edit = Rediger...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Navn:
|
editor.name = Navn:
|
||||||
editor.spawn = Påkald enhed
|
editor.spawn = Påkald enhed
|
||||||
editor.removeunit = Fjern enhed
|
editor.removeunit = Fjern enhed
|
||||||
@@ -2277,6 +2278,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -498,6 +498,7 @@ editor.default = [lightgray]<Standard>
|
|||||||
details = Details
|
details = Details
|
||||||
edit = Bearbeiten
|
edit = Bearbeiten
|
||||||
variables = Variablen
|
variables = Variablen
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawnbereich
|
editor.spawn = Spawnbereich
|
||||||
editor.removeunit = Bereich entfernen
|
editor.removeunit = Bereich entfernen
|
||||||
@@ -2326,6 +2327,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Por defecto>
|
|||||||
details = Detalles...
|
details = Detalles...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
variables = Variables
|
variables = Variables
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Generar unidad
|
editor.spawn = Generar unidad
|
||||||
editor.removeunit = Eliminar unidad
|
editor.removeunit = Eliminar unidad
|
||||||
@@ -2319,6 +2320,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||||
|
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<Vaikimisi>
|
|||||||
details = Üksikasjad...
|
details = Üksikasjad...
|
||||||
edit = Muuda...
|
edit = Muuda...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nimi:
|
editor.name = Nimi:
|
||||||
editor.spawn = Tekita väeüksus
|
editor.spawn = Tekita väeüksus
|
||||||
editor.removeunit = Eemalda väeüksus
|
editor.removeunit = Eemalda väeüksus
|
||||||
@@ -2279,6 +2280,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -492,6 +492,7 @@ editor.default = [lightgray]<Lehenetsia>
|
|||||||
details = Xehetasunak...
|
details = Xehetasunak...
|
||||||
edit = Editatu...
|
edit = Editatu...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Izena:
|
editor.name = Izena:
|
||||||
editor.spawn = Sortu unitatea
|
editor.spawn = Sortu unitatea
|
||||||
editor.removeunit = Kendu unitatea
|
editor.removeunit = Kendu unitatea
|
||||||
@@ -2281,6 +2282,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<Oletus>
|
|||||||
details = Yksityiskohdat...
|
details = Yksityiskohdat...
|
||||||
edit = Muokkaa...
|
edit = Muokkaa...
|
||||||
variables = Muuttujat
|
variables = Muuttujat
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nimi:
|
editor.name = Nimi:
|
||||||
editor.spawn = Luo yksikkö
|
editor.spawn = Luo yksikkö
|
||||||
editor.removeunit = Poista yksikkö
|
editor.removeunit = Poista yksikkö
|
||||||
@@ -2282,6 +2283,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||||
lenum.shoot = Ammu tiettyä sijaintia.
|
lenum.shoot = Ammu tiettyä sijaintia.
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -2278,6 +2279,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -501,6 +501,7 @@ editor.default = [lightgray]<par défaut>
|
|||||||
details = Détails...
|
details = Détails...
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
variables = Variables
|
variables = Variables
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nom :
|
editor.name = Nom :
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
editor.removeunit = Retirer l'unité
|
editor.removeunit = Retirer l'unité
|
||||||
@@ -2327,6 +2328,42 @@ lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par sec
|
|||||||
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
||||||
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||||
|
|
||||||
|
|||||||
@@ -501,6 +501,7 @@ editor.default = [lightgray]<Alapbeállítás>
|
|||||||
details = Részletek...
|
details = Részletek...
|
||||||
edit = Szerkesztés...
|
edit = Szerkesztés...
|
||||||
variables = Változók
|
variables = Változók
|
||||||
|
logic.globals = Beépített Változók
|
||||||
editor.name = Név:
|
editor.name = Név:
|
||||||
editor.spawn = Egység Megidézése
|
editor.spawn = Egység Megidézése
|
||||||
editor.removeunit = Egység Eltávolítása
|
editor.removeunit = Egység Eltávolítása
|
||||||
@@ -2328,10 +2329,53 @@ lst.effect = Létrehoz egy részecske-effektet.
|
|||||||
lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 10 alkalommal hívható meg.
|
lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 10 alkalommal hívható meg.
|
||||||
lst.makemarker = Új logikai jelölő létrehozása a világban.\nEgy azonosítót kell megadni a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
|
lst.makemarker = Új logikai jelölő létrehozása a világban.\nEgy azonosítót kell megadni a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
|
||||||
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\n[accent]null []értékek figyelmen kívül lesznek hagyva.
|
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\n[accent]null []értékek figyelmen kívül lesznek hagyva.
|
||||||
|
|
||||||
lst.localeprint = Hozzáadja a pálya Helyi Csomagjainak tulajdonság értékét a szövegpufferhez.\nA pálya Helyi Csomagjainak beállításait a térképszerkesztőben ellenőrizheted [accent]Pálya Infó > Helyi Csomagok[].\nHa a kliens egy mobileszköz, akkor először próbáld kiíratni a ".mobile" végződésű tulajdonságot.
|
lst.localeprint = Hozzáadja a pálya Helyi Csomagjainak tulajdonság értékét a szövegpufferhez.\nA pálya Helyi Csomagjainak beállításait a térképszerkesztőben ellenőrizheted [accent]Pálya Infó > Helyi Csomagok[].\nHa a kliens egy mobileszköz, akkor először próbáld kiíratni a ".mobile" végződésű tulajdonságot.
|
||||||
|
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = nulla
|
||||||
|
lglobal.@pi = A pi matematikai állandó (3.141...)
|
||||||
|
lglobal.@e = Az e matematikai állandó (2.718...)
|
||||||
|
lglobal.@degToRad = Szorozza meg ezt a számot a fokok radiánra való konvertálásához
|
||||||
|
lglobal.@radToDeg = Szorozza meg ezt a számot a radiánok fokokká konvertálásához
|
||||||
|
|
||||||
|
lglobal.@time = Az aktuális mentés játék-ideje, milliszekundumban
|
||||||
|
lglobal.@tick = Az aktuális mentés játék-ideje, tick-ben (1 másodperc = 60 tick)
|
||||||
|
lglobal.@second = Az aktuális mentés játék-ideje, másodpercben
|
||||||
|
lglobal.@minute = Az aktuális mentés játék-ideje, percben
|
||||||
|
lglobal.@waveNumber = Az aktuális hullám száma, ha a hullámok engedélyezve vannak
|
||||||
|
lglobal.@waveTime = Visszaszámláló a hullámokhoz, másodpercben
|
||||||
|
lglobal.@mapw = A pálya szélessége csempékben
|
||||||
|
lglobal.@maph = A pálya magassága csempékben
|
||||||
|
|
||||||
|
lglobal.sectionMap = Pálya
|
||||||
|
lglobal.sectionGeneral = Általános
|
||||||
|
lglobal.sectionNetwork = Hálózati/kliensoldali [Csak Világprocesszor]
|
||||||
|
lglobal.sectionProcessor = Processzor
|
||||||
|
lglobal.sectionLookup = Keres
|
||||||
|
|
||||||
|
lglobal.@this = A kódot végrehajtó logikai blokk
|
||||||
|
lglobal.@thisx = A kódot végrehajtó blokk X koordinátája
|
||||||
|
lglobal.@thisy = A kódot végrehajtó blokk Y koordinátája
|
||||||
|
lglobal.@links = Az ehhez a processzorhoz kapcsolt blokkok összesített száma
|
||||||
|
lglobal.@ipt = A processzor utasítás végrehajtási sebessége tick-ben (60 tick = 1 másodperc)
|
||||||
|
|
||||||
|
lglobal.@unitCount = A játékban található egységek típusainak összesített száma; a Keres utasítással együtt használjuk
|
||||||
|
lglobal.@blockCount = A játékban található blokkok típusainak összesített száma; a Keres utasítással együtt használjuk
|
||||||
|
lglobal.@itemCount = A játékban található nyersanyagok típusainak összesített száma; a Keres utasítással együtt használjuk
|
||||||
|
lglobal.@liquidCount = A játékban található folyadékok típusainak összesített száma; a Keres utasítással együtt használjuk
|
||||||
|
|
||||||
|
lglobal.@server = Igaz, ha a kód szerveren, vagy egyjátékos módban fut, egyébként hamis
|
||||||
|
lglobal.@client = Igaz, ha a kód egy szerverhez csatlakoztatott kliensen fut
|
||||||
|
|
||||||
|
lglobal.@clientLocale = A kódot futtató kliens nyelvi beállítása. Például: hu_HU
|
||||||
|
lglobal.@clientUnit = A kódot futtató kliens egysége
|
||||||
|
lglobal.@clientName = A kódot futtató kliens játékos neve
|
||||||
|
lglobal.@clientTeam = A kódot futtató kliens csapat azonosítója
|
||||||
|
lglobal.@clientMobile = Igaz, ha a kódot futtató kliens egy mobil eszköz, egyébként hamis
|
||||||
|
|
||||||
logic.nounitbuild = [red]Az egységépítési logika itt nem megengedett.
|
logic.nounitbuild = [red]Az egységépítési logika itt nem megengedett.
|
||||||
|
|
||||||
lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetében ez a [accent]@router[] értéket adja vissza.\nNem karakterlánc.
|
lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetében ez a [accent]@router[] értéket adja vissza.\nNem karakterlánc.
|
||||||
lenum.shoot = Lőj egy pontra.
|
lenum.shoot = Lőj egy pontra.
|
||||||
lenum.shootp = Lőj egy egységre/épületre sebesség előrejelzéssel.
|
lenum.shootp = Lőj egy egységre/épületre sebesség előrejelzéssel.
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Standar>
|
|||||||
details = Detail...
|
details = Detail...
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
editor.removeunit = Hapus Unit
|
editor.removeunit = Hapus Unit
|
||||||
@@ -2317,6 +2318,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||||
|
|
||||||
|
|||||||
@@ -493,6 +493,7 @@ editor.default = [lightgray]<Predefinito>
|
|||||||
details = Dettagli...
|
details = Dettagli...
|
||||||
edit = Modifica...
|
edit = Modifica...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Piazza un'Unità
|
editor.spawn = Piazza un'Unità
|
||||||
editor.removeunit = Rimuovi un'Unità
|
editor.removeunit = Rimuovi un'Unità
|
||||||
@@ -2291,6 +2292,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<デフォルト>
|
|||||||
details = 詳細...
|
details = 詳細...
|
||||||
edit = 編集...
|
edit = 編集...
|
||||||
variables = 変数
|
variables = 変数
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = 名前:
|
editor.name = 名前:
|
||||||
editor.spawn = ユニットを出す
|
editor.spawn = ユニットを出す
|
||||||
editor.removeunit = ユニットを消す
|
editor.removeunit = ユニットを消す
|
||||||
@@ -2295,6 +2296,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||||
|
|||||||
@@ -494,6 +494,7 @@ editor.default = [lightgray]<기본값>
|
|||||||
details = 설명...
|
details = 설명...
|
||||||
edit = 편집...
|
edit = 편집...
|
||||||
variables = 변수
|
variables = 변수
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = 이름:
|
editor.name = 이름:
|
||||||
editor.spawn = 기체 생성
|
editor.spawn = 기체 생성
|
||||||
editor.removeunit = 기체 삭제
|
editor.removeunit = 기체 삭제
|
||||||
@@ -2294,6 +2295,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||||
|
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<Numatytasis>
|
|||||||
details = Detaliau...
|
details = Detaliau...
|
||||||
edit = Redaguoti...
|
edit = Redaguoti...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Pavadinimas:
|
editor.name = Pavadinimas:
|
||||||
editor.spawn = Atradinti vienetą
|
editor.spawn = Atradinti vienetą
|
||||||
editor.removeunit = Panaikinti vienetą
|
editor.removeunit = Panaikinti vienetą
|
||||||
@@ -2279,6 +2280,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -498,6 +498,7 @@ editor.default = [lightgray]<Standaard>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Bewerk...
|
edit = Bewerk...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Naam:
|
editor.name = Naam:
|
||||||
editor.spawn = Voeg Eenheid toe
|
editor.spawn = Voeg Eenheid toe
|
||||||
editor.removeunit = Verwijder Eenheid
|
editor.removeunit = Verwijder Eenheid
|
||||||
@@ -2292,6 +2293,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -2279,6 +2280,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Domyślne>
|
|||||||
details = Detale...
|
details = Detale...
|
||||||
edit = Edytuj...
|
edit = Edytuj...
|
||||||
variables = Zmienne
|
variables = Zmienne
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nazwa:
|
editor.name = Nazwa:
|
||||||
editor.spawn = Stwórz Jednostkę
|
editor.spawn = Stwórz Jednostkę
|
||||||
editor.removeunit = Usuń Jednostkę
|
editor.removeunit = Usuń Jednostkę
|
||||||
@@ -2313,6 +2314,42 @@ lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 raz
|
|||||||
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
||||||
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<padrão>
|
|||||||
details = Detalhes...
|
details = Detalhes...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
variables = Variáveis
|
variables = Variáveis
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Spawnar unidade
|
editor.spawn = Spawnar unidade
|
||||||
editor.removeunit = Remover unidade
|
editor.removeunit = Remover unidade
|
||||||
@@ -2312,6 +2313,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||||
|
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<padrão>
|
|||||||
details = Detalhes...
|
details = Detalhes...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Criar unidade
|
editor.spawn = Criar unidade
|
||||||
editor.removeunit = Remover unidade
|
editor.removeunit = Remover unidade
|
||||||
@@ -2279,6 +2280,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Prestabilit>
|
|||||||
details = Detalii...
|
details = Detalii...
|
||||||
edit = Editează...
|
edit = Editează...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Nume:
|
editor.name = Nume:
|
||||||
editor.spawn = Adaugă Unitate
|
editor.spawn = Adaugă Unitate
|
||||||
editor.removeunit = Înlătură Unitate
|
editor.removeunit = Înlătură Unitate
|
||||||
@@ -2296,6 +2297,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<По умолчанию>
|
|||||||
details = Подробности…
|
details = Подробности…
|
||||||
edit = Редактировать…
|
edit = Редактировать…
|
||||||
variables = Переменные
|
variables = Переменные
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Название:
|
editor.name = Название:
|
||||||
editor.spawn = Создать боевую единицу
|
editor.spawn = Создать боевую единицу
|
||||||
editor.removeunit = Удалить боевую единицу
|
editor.removeunit = Удалить боевую единицу
|
||||||
@@ -2298,6 +2299,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Detalji...
|
details = Detalji...
|
||||||
edit = Izmeni...
|
edit = Izmeni...
|
||||||
variables = Varijabla
|
variables = Varijabla
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Ime:
|
editor.name = Ime:
|
||||||
editor.spawn = Prizovi Jedinicu
|
editor.spawn = Prizovi Jedinicu
|
||||||
editor.removeunit = Ukloni Jedinicu
|
editor.removeunit = Ukloni Jedinicu
|
||||||
@@ -2299,6 +2300,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Redigera...
|
edit = Redigera...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Namn:
|
editor.name = Namn:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -2279,6 +2280,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<ค่าเริ่มต้น>
|
|||||||
details = รายละเอียด...
|
details = รายละเอียด...
|
||||||
edit = แก้ไข...
|
edit = แก้ไข...
|
||||||
variables = ตัวแปร
|
variables = ตัวแปร
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = ชื่อ:
|
editor.name = ชื่อ:
|
||||||
editor.spawn = สร้างยูนิต
|
editor.spawn = สร้างยูนิต
|
||||||
editor.removeunit = ลบยูนิต
|
editor.removeunit = ลบยูนิต
|
||||||
@@ -2316,6 +2317,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||||
|
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ editor.default = [lightgray]<Default>
|
|||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = isim:
|
editor.name = isim:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -2279,6 +2280,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray]<Varsayılan>
|
|||||||
details = Detaylar...
|
details = Detaylar...
|
||||||
edit = Düzenle...
|
edit = Düzenle...
|
||||||
variables = Değişkenler
|
variables = Değişkenler
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = İsim:
|
editor.name = İsim:
|
||||||
editor.spawn = Birim Oluştur
|
editor.spawn = Birim Oluştur
|
||||||
editor.removeunit = Birim Kaldır
|
editor.removeunit = Birim Kaldır
|
||||||
@@ -2296,6 +2297,42 @@ lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere
|
|||||||
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
||||||
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||||
|
|
||||||
|
|||||||
@@ -497,6 +497,7 @@ editor.default = [lightgray]<За замовчуванням>
|
|||||||
details = Подробиці…
|
details = Подробиці…
|
||||||
edit = Змінити…
|
edit = Змінити…
|
||||||
variables = Змінні
|
variables = Змінні
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Ім’я:
|
editor.name = Ім’я:
|
||||||
editor.spawn = Створити бойову одиницю
|
editor.spawn = Створити бойову одиницю
|
||||||
editor.removeunit = Видалити бойову одиницю
|
editor.removeunit = Видалити бойову одиницю
|
||||||
@@ -2323,6 +2324,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
||||||
|
|
||||||
|
|||||||
@@ -496,6 +496,7 @@ editor.default = [lightgray]<Mặc định>
|
|||||||
details = Chi tiết...
|
details = Chi tiết...
|
||||||
edit = Chỉnh sửa...
|
edit = Chỉnh sửa...
|
||||||
variables = Thông số
|
variables = Thông số
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = Tên:
|
editor.name = Tên:
|
||||||
editor.spawn = Thêm kẻ địch
|
editor.spawn = Thêm kẻ địch
|
||||||
editor.removeunit = Xóa kẻ địch
|
editor.removeunit = Xóa kẻ địch
|
||||||
@@ -2297,6 +2298,42 @@ lst.sync = Đồng bộ giá trị biến qua mạng.\nChỉ gọi tối đa 10
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây.
|
logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây.
|
||||||
|
|
||||||
|
|||||||
@@ -498,6 +498,7 @@ editor.default = [lightgray]<默认>
|
|||||||
details = 详情…
|
details = 详情…
|
||||||
edit = 编辑…
|
edit = 编辑…
|
||||||
variables = 变量
|
variables = 变量
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = 名称:
|
editor.name = 名称:
|
||||||
editor.spawn = 生成单位
|
editor.spawn = 生成单位
|
||||||
editor.removeunit = 移除单位
|
editor.removeunit = 移除单位
|
||||||
@@ -2322,6 +2323,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||||
|
|
||||||
|
|||||||
@@ -495,6 +495,7 @@ editor.default = [lightgray](預設)
|
|||||||
details = 詳細資訊……
|
details = 詳細資訊……
|
||||||
edit = 編輯……
|
edit = 編輯……
|
||||||
variables = 變數
|
variables = 變數
|
||||||
|
logic.globals = Built-in Variables
|
||||||
editor.name = 名稱:
|
editor.name = 名稱:
|
||||||
editor.spawn = 重生單位
|
editor.spawn = 重生單位
|
||||||
editor.removeunit = 移除單位
|
editor.removeunit = 移除單位
|
||||||
@@ -2308,6 +2309,42 @@ lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second a
|
|||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
lglobal.false = 0
|
||||||
|
lglobal.true = 1
|
||||||
|
lglobal.null = null
|
||||||
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||||
|
lglobal.@e = The mathematical constant e (2.718...)
|
||||||
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
lglobal.@time = Playtime of current save, in milliseconds
|
||||||
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||||
|
lglobal.@second = Playtime of current save, in seconds
|
||||||
|
lglobal.@minute = Playtime of current save, in minutes
|
||||||
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||||
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||||
|
lglobal.@mapw = Map width in tiles
|
||||||
|
lglobal.@maph = Map height in tiles
|
||||||
|
lglobal.sectionMap = Map
|
||||||
|
lglobal.sectionGeneral = General
|
||||||
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
|
lglobal.sectionProcessor = Processor
|
||||||
|
lglobal.sectionLookup = Lookup
|
||||||
|
lglobal.@this = The logic block executing the code
|
||||||
|
lglobal.@thisx = X coordinate of block executing the code
|
||||||
|
lglobal.@thisy = Y coordinate of block executing the code
|
||||||
|
lglobal.@links = Total number of blocks linked to this processors
|
||||||
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||||
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||||
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||||
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||||
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||||
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||||
|
lglobal.@client = True if the code is running on a client connected to a server
|
||||||
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||||
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
|
lglobal.@clientName = Player name of client running the code
|
||||||
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||||
|
|
||||||
|
|||||||
@@ -210,7 +210,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Cyandustry",
|
"name": "Cyandustry",
|
||||||
"address": ["94.130.89.220:7000","94.130.89.220:7001", "94.130.89.220:7002", "94.130.89.220:7003", "94.130.89.220:7004", "94.130.89.220:7005", "94.130.89.220:7006", "94.130.89.220:7007", "94.130.89.220:7008"]
|
"address": ["45.88.109.9:7000","45.88.109.9:7001", "45.88.109.9:7002", "45.88.109.9:7003", "45.88.109.9:7004", "45.88.109.9:7005", "45.88.109.9:7006", "45.88.109.9:7007", "45.88.109.9:7008"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Four Family",
|
"name": "Four Family",
|
||||||
|
|||||||
Reference in New Issue
Block a user