Added new save file format system, wall balancing
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@@ -5,7 +5,8 @@ import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.util.Mathf;
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public class EnemySpawn{
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private static float[] scalings = {2f, 1.5f, 1f};
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/**Scaling multiplier for each difficulty. Easy, normal, hard.*/
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private static float[] scalings = {4f, 2.5f, 1.5f};
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/**The enemy type spawned*/
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public final Class<? extends Enemy> type;
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