Added new save file format system, wall balancing
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@@ -7,18 +7,18 @@ import io.anuke.mindustry.world.blocks.*;
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import static io.anuke.mindustry.resource.Section.*;
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public enum Recipe{
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stonewall(defense, DefenseBlocks.stonewall, stack(Item.stone, 2)),
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ironwall(defense, DefenseBlocks.ironwall, stack(Item.iron, 2)),
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steelwall(defense, DefenseBlocks.steelwall, stack(Item.steel, 2)),
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titaniumwall(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 2)),
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duriumwall(defense, DefenseBlocks.diriumwall, stack(Item.dirium, 2)),
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stonewall(defense, DefenseBlocks.stonewall, stack(Item.stone, 12)),
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ironwall(defense, DefenseBlocks.ironwall, stack(Item.iron, 12)),
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steelwall(defense, DefenseBlocks.steelwall, stack(Item.steel, 11)),
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titaniumwall(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 12)),
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duriumwall(defense, DefenseBlocks.diriumwall, stack(Item.dirium, 12)),
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//compositewall(defense, DefenseBlocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
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steelwalllarge(defense, DefenseBlocks.steelwalllarge, stack(Item.steel, 8)),
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titaniumwalllarge(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 8)),
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duriumwalllarge(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 8)),
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door(defense, DefenseBlocks.door, stack(Item.steel, 3), stack(Item.iron, 3)),
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largedoor(defense, DefenseBlocks.largedoor, stack(Item.steel, 3*4), stack(Item.iron, 3*4)),
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titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 3)),
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steelwalllarge(defense, DefenseBlocks.steelwalllarge, stack(Item.steel, 12*4)),
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titaniumwalllarge(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 12*4)),
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duriumwalllarge(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 12*4)),
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door(defense, DefenseBlocks.door, stack(Item.steel, 3), stack(Item.iron, 3*4)),
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largedoor(defense, DefenseBlocks.largedoor, stack(Item.steel, 3*4), stack(Item.iron, 3*4*4)),
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titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 16)),
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conveyor(distribution, DistributionBlocks.conveyor, stack(Item.stone, 1)),
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steelconveyor(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
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