Better targeting range calculation
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@@ -8,7 +8,7 @@ import mindustry.annotations.Annotations.*;
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import mindustry.gen.*;
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@Component
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abstract class HitboxComp implements Posc, QuadTreeObject{
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abstract class HitboxComp implements Posc, Sized, QuadTreeObject{
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@Import float x, y;
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transient float lastX, lastY, deltaX, deltaY, hitSize;
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@@ -28,6 +28,11 @@ abstract class HitboxComp implements Posc, QuadTreeObject{
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updateLastPosition();
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}
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@Override
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public float hitSize(){
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return hitSize;
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}
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void getCollisions(Cons<QuadTree> consumer){
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}
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