Better targeting range calculation

This commit is contained in:
Anuken
2021-02-11 10:12:07 -05:00
parent ea2b57ec4b
commit 27c8efc672
10 changed files with 28 additions and 12 deletions

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@@ -1563,6 +1563,7 @@ lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees. lenum.tan = Tangent, in degrees.
#not a typo, look up 'range notation'
lenum.rand = Random number in range [0, value). lenum.rand = Random number in range [0, value).
lenum.log = Natural logarithm (ln). lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm. lenum.log10 = Base 10 logarithm.

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@@ -269,7 +269,6 @@ public class BlockIndexer{
public Building findTile(Team team, float x, float y, float range, Boolf<Building> pred, boolean usePriority){ public Building findTile(Team team, float x, float y, float range, Boolf<Building> pred, boolean usePriority){
Building closest = null; Building closest = null;
float dst = 0; float dst = 0;
float range2 = range * range;
for(int rx = Math.max((int)((x - range) / tilesize / quadrantSize), 0); rx <= (int)((x + range) / tilesize / quadrantSize) && rx < quadWidth(); rx++){ for(int rx = Math.max((int)((x - range) / tilesize / quadrantSize), 0); rx <= (int)((x + range) / tilesize / quadrantSize) && rx < quadWidth(); rx++){
for(int ry = Math.max((int)((y - range) / tilesize / quadrantSize), 0); ry <= (int)((y + range) / tilesize / quadrantSize) && ry < quadHeight(); ry++){ for(int ry = Math.max((int)((y - range) / tilesize / quadrantSize), 0); ry <= (int)((y + range) / tilesize / quadrantSize) && ry < quadHeight(); ry++){
@@ -282,13 +281,13 @@ public class BlockIndexer{
if(e == null || e.team != team || !pred.get(e) || !e.block.targetable || e.team == Team.derelict) continue; if(e == null || e.team != team || !pred.get(e) || !e.block.targetable || e.team == Team.derelict) continue;
float ndst = e.dst2(x, y); float bdst = e.dst(x, y) - e.hitSize() / 2f;
if(ndst < range2 && (closest == null || if(bdst < range && (closest == null ||
//this one is closer, and it is at least of equal priority //this one is closer, and it is at least of equal priority
(ndst < dst && (!usePriority || closest.block.priority.ordinal() <= e.block.priority.ordinal())) || (bdst < dst && (!usePriority || closest.block.priority.ordinal() <= e.block.priority.ordinal())) ||
//priority is used, and new block has higher priority regardless of range //priority is used, and new block has higher priority regardless of range
(usePriority && closest.block.priority.ordinal() < e.block.priority.ordinal()))){ (usePriority && closest.block.priority.ordinal() < e.block.priority.ordinal()))){
dst = ndst; dst = bdst;
closest = e; closest = e;
} }
} }

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@@ -2047,6 +2047,7 @@ public class Blocks implements ContentList{
hasPower = true; hasPower = true;
consumes.power(10f); consumes.power(10f);
buildCostMultiplier = 0.5f; buildCostMultiplier = 0.5f;
health = size * size * 80;
}}; }};
//endregion campaign //endregion campaign

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@@ -6,6 +6,7 @@ import arc.math.geom.*;
import arc.struct.*; import arc.struct.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.comp.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
import mindustry.gen.*; import mindustry.gen.*;
@@ -93,7 +94,7 @@ public class Units{
* @return whether the target is invalid * @return whether the target is invalid
*/ */
public static boolean invalidateTarget(Posc target, Team team, float x, float y, float range){ public static boolean invalidateTarget(Posc target, Team team, float x, float y, float range){
return target == null || (range != Float.MAX_VALUE && !target.within(x, y, range)) || (target instanceof Teamc && ((Teamc)target).team() == team) || (target instanceof Healthc && !((Healthc)target).isValid()); return target == null || (range != Float.MAX_VALUE && !target.within(x, y, range + (target instanceof Sized hb ? hb.hitSize()/2f : 0f))) || (target instanceof Teamc t && t.team() == team) || (target instanceof Healthc h && !h.isValid());
} }
/** See {@link #invalidateTarget(Posc, Team, float, float, float)} */ /** See {@link #invalidateTarget(Posc, Team, float, float, float)} */
@@ -217,7 +218,7 @@ public class Units{
cdist = 0f; cdist = 0f;
nearbyEnemies(team, x - range, y - range, range*2f, range*2f, e -> { nearbyEnemies(team, x - range, y - range, range*2f, range*2f, e -> {
if(e.dead() || !predicate.get(e) || !e.within(x, y, range)) return; if(e.dead() || !predicate.get(e) || !e.within(x, y, range + e.hitSize/2f)) return;
float cost = sort.cost(e, x, y); float cost = sort.cost(e, x, y);
if(result == null || cost < cdist){ if(result == null || cost < cdist){
@@ -292,7 +293,7 @@ public class Units{
/** Iterates over all units in a circle around this position. */ /** Iterates over all units in a circle around this position. */
public static void nearby(Team team, float x, float y, float radius, Cons<Unit> cons){ public static void nearby(Team team, float x, float y, float radius, Cons<Unit> cons){
nearby(team, x - radius, y - radius, radius*2f, radius*2f, unit -> { nearby(team, x - radius, y - radius, radius*2f, radius*2f, unit -> {
if(unit.within(x, y, radius)){ if(unit.within(x, y, radius + unit.hitSize/2f)){
cons.get(unit); cons.get(unit);
} }
}); });

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@@ -43,7 +43,7 @@ import static mindustry.Vars.*;
@EntityDef(value = {Buildingc.class}, isFinal = false, genio = false, serialize = false) @EntityDef(value = {Buildingc.class}, isFinal = false, genio = false, serialize = false)
@Component(base = true) @Component(base = true)
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Senseable, Controllable{ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Senseable, Controllable, Sized{
//region vars and initialization //region vars and initialization
static final float timeToSleep = 60f * 1, timeToUncontrol = 60f * 6; static final float timeToSleep = 60f * 1, timeToUncontrol = 60f * 6;
static final ObjectSet<Building> tmpTiles = new ObjectSet<>(); static final ObjectSet<Building> tmpTiles = new ObjectSet<>();
@@ -1277,6 +1277,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return tile.build == self() && !dead(); return tile.build == self() && !dead();
} }
@Override
public float hitSize(){
return tile.block().size * tilesize;
}
@Replace @Replace
@Override @Override
public void kill(){ public void kill(){

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@@ -8,7 +8,7 @@ import mindustry.annotations.Annotations.*;
import mindustry.gen.*; import mindustry.gen.*;
@Component @Component
abstract class HitboxComp implements Posc, QuadTreeObject{ abstract class HitboxComp implements Posc, Sized, QuadTreeObject{
@Import float x, y; @Import float x, y;
transient float lastX, lastY, deltaX, deltaY, hitSize; transient float lastX, lastY, deltaX, deltaY, hitSize;
@@ -28,6 +28,11 @@ abstract class HitboxComp implements Posc, QuadTreeObject{
updateLastPosition(); updateLastPosition();
} }
@Override
public float hitSize(){
return hitSize;
}
void getCollisions(Cons<QuadTree> consumer){ void getCollisions(Cons<QuadTree> consumer){
} }

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@@ -0,0 +1,5 @@
package mindustry.entities.comp;
public interface Sized{
float hitSize();
}

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@@ -1,3 +1,3 @@
org.gradle.daemon=true org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=8b6d59e004463585b333c8cda9ea91dd66f3bcee archash=5b04a94d53e279e3af3a2654978fff5ab16e7cb8

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@@ -2,7 +2,6 @@
<executableName>${app.executable}</executableName> <executableName>${app.executable}</executableName>
<mainClass>${app.mainclass}</mainClass> <mainClass>${app.mainclass}</mainClass>
<os>ios</os> <os>ios</os>
<arch>thumbv7</arch>
<target>ios</target> <target>ios</target>
<iosInfoPList>Info.plist.xml</iosInfoPList> <iosInfoPList>Info.plist.xml</iosInfoPList>
<resources> <resources>