Removed unused shadow methods; minor tweaks
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@@ -87,6 +87,7 @@ public class Blocks implements ContentList{
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air = new Floor("air"){{
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alwaysReplace = true;
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hasShadow = false;
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}
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public void draw(Tile tile){}
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@@ -735,6 +736,7 @@ public class Blocks implements ContentList{
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shockMine = new ShockMine("shock-mine"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 50, Items.silicon, 25));
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hasShadow = false;
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health = 40;
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damage = 11;
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tileDamage = 7f;
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@@ -1096,7 +1098,7 @@ public class Blocks implements ContentList{
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}};
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unloader = new Unloader("unloader"){{
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requirements(Category.distribution, ItemStack.with(Items.titanium, 50, Items.silicon, 60));
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requirements(Category.effect, ItemStack.with(Items.titanium, 50, Items.silicon, 60));
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speed = 7f;
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}};
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