Removed cliffs / Nerfed explosion bombing
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@@ -327,8 +327,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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/** Actually destroys the unit, removing it and creating explosions. **/
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public void destroy(){
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float explosiveness = 2f + item().explosiveness * stack().amount;
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float flammability = item().flammability * stack().amount;
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float explosiveness = 2f + item().explosiveness * stack().amount / 2f;
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float flammability = item().flammability * stack().amount / 2f;
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Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
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float shake = hitSize / 3f;
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