Zone improvements
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@@ -78,14 +78,14 @@ public class Zones implements ContentList{
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}};
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saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
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startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 100, Items.lead, 200);
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startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 200, Items.lead, 200);
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alwaysUnlocked = true;
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conditionWave = 5;
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launchPeriod = 5;
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loadout = Loadouts.basicFoundation;
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zoneRequirements = ZoneRequirement.with(desertWastes, 60);
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blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory, Blocks.door};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand, Items.titanium};
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}};
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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