Zone improvements

This commit is contained in:
Anuken
2019-08-06 13:01:54 -04:00
parent 5c6bcbf9cd
commit 282aab5939
11 changed files with 20 additions and 13 deletions
@@ -78,14 +78,14 @@ public class Zones implements ContentList{
}};
saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 100, Items.lead, 200);
startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 200, Items.lead, 200);
alwaysUnlocked = true;
conditionWave = 5;
launchPeriod = 5;
loadout = Loadouts.basicFoundation;
zoneRequirements = ZoneRequirement.with(desertWastes, 60);
blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory, Blocks.door};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand, Items.titanium};
}};
frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)