Fixed derelict break hint persisting forever
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@@ -18,6 +18,7 @@ import mindustry.gen.*;
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import mindustry.input.*;
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import mindustry.input.*;
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import mindustry.ui.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.*;
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import mindustry.world.blocks.ConstructBlock.*;
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import mindustry.world.blocks.payloads.PayloadBlock.*;
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import mindustry.world.blocks.payloads.PayloadBlock.*;
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import mindustry.world.meta.*;
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import mindustry.world.meta.*;
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@@ -88,6 +89,12 @@ public class HintsFragment{
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events.add("factorycontrol");
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events.add("factorycontrol");
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}
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}
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});
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});
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Events.on(BlockBuildBeginEvent.class, e -> {
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if(e.unit == player.unit() && e.tile.build instanceof ConstructBuild c && c.prevBuild != null && c.prevBuild.contains(b -> b.team == Team.derelict)){
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events.add("derelictbreak");
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}
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});
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}
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}
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void checkNext(){
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void checkNext(){
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@@ -169,7 +176,7 @@ public class HintsFragment{
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conveyorPathfind(() -> control.input.block == Blocks.titaniumConveyor, () -> Core.input.keyRelease(Binding.diagonal_placement) || (mobile && Core.settings.getBool("swapdiagonal"))),
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conveyorPathfind(() -> control.input.block == Blocks.titaniumConveyor, () -> Core.input.keyRelease(Binding.diagonal_placement) || (mobile && Core.settings.getBool("swapdiagonal"))),
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boost(visibleDesktop, () -> !player.dead() && player.unit().type.canBoost, () -> Core.input.keyDown(Binding.boost)),
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boost(visibleDesktop, () -> !player.dead() && player.unit().type.canBoost, () -> Core.input.keyDown(Binding.boost)),
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blockInfo(() -> !(state.isCampaign() && state.rules.sector == SectorPresets.groundZero.sector && state.wave < 3), () -> ui.content.isShown()),
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blockInfo(() -> !(state.isCampaign() && state.rules.sector == SectorPresets.groundZero.sector && state.wave < 3), () -> ui.content.isShown()),
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derelict(() -> ui.hints.events.contains("derelictmouse") && !isTutorial.get(), () -> false),
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derelict(() -> ui.hints.events.contains("derelictmouse") && !isTutorial.get(), () -> ui.hints.events.contains("derelictbreak")),
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payloadPickup(() -> isSerpulo() && !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().isEmpty(), () -> player.unit() instanceof Payloadc p && p.payloads().any()),
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payloadPickup(() -> isSerpulo() && !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().isEmpty(), () -> player.unit() instanceof Payloadc p && p.payloads().any()),
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payloadDrop(() -> !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().any(), () -> player.unit() instanceof Payloadc p && p.payloads().isEmpty()),
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payloadDrop(() -> !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().any(), () -> player.unit() instanceof Payloadc p && p.payloads().isEmpty()),
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waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getFlagged(state.rules.defaultTeam, BlockFlag.extinguisher).size > 0),
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waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getFlagged(state.rules.defaultTeam, BlockFlag.extinguisher).size > 0),
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