Partial 7.0 merge - API preview

This commit is contained in:
Anuken
2021-06-02 11:08:08 -04:00
parent ea75a357ca
commit 28b235ef07
531 changed files with 12356 additions and 6286 deletions

View File

@@ -67,6 +67,14 @@ schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
stat.wave = Waves Defeated:[accent] {0}
@@ -306,7 +314,6 @@ data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving...
@@ -498,6 +505,7 @@ load = Load
save = Save
fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Restart your game for the language settings to take effect.
@@ -530,7 +538,7 @@ launch.from = Launching From: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
boss.health = Guardian Health
guardian = Guardian
connectfail = [scarlet]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
@@ -574,6 +582,7 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
threat.low = Low
threat.medium = Medium
@@ -626,6 +635,7 @@ status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overclock.name = Overclock
@@ -654,6 +664,7 @@ settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
unsupported.environment = [scarlet]Unsupported Environment
yes = Yes
no = No
info.title = Info
@@ -692,6 +703,7 @@ stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.speedincrease = Speed Increase
@@ -741,10 +753,11 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.statusfield = {0} Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -767,6 +780,7 @@ bar.power = Power
bar.progress = Build Progress
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled
@@ -975,6 +989,7 @@ rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.corecapture = Capture Core On Destruction
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1030,6 +1045,7 @@ item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
@@ -1121,6 +1137,7 @@ block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
@@ -1228,6 +1245,7 @@ block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit
@@ -1289,9 +1307,8 @@ block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
team.sharded.name = orange
team.orange.name = orange
team.crux.name = crux
team.sharded.name = sharded
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
@@ -1312,6 +1329,7 @@ hint.placeConveyor.mobile = Conveyors move items from drills into other blocks.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
@@ -1345,7 +1363,7 @@ item.graphite.description = Used in electrical components and turret ammunition.
item.sand.description = Used for production of other refined materials.
item.coal.description = Used for fuel and refined material production.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
item.titanium.description = Used in liquid transportation structures, drills and factories.
item.thorium.description = Used in durable structures and as nuclear fuel.
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
item.scrap.details = Leftover remnants of old structures and units.
@@ -1566,7 +1584,7 @@ logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.configure = Building configuration, e.g. sorter item.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
@@ -1574,6 +1592,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.