Partial 7.0 merge - API preview
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@@ -67,6 +67,14 @@ schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.tags = Tags:
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schematic.edittags = Edit Tags
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schematic.addtag = Add Tag
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schematic.texttag = Text Tag
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schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stat.wave = Waves Defeated:[accent] {0}
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@@ -306,7 +314,6 @@ data.exported = Data exported.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Are you sure you want to quit?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Loading...
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reloading = [accent]Reloading Mods...
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saving = [accent]Saving...
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@@ -498,6 +505,7 @@ load = Load
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save = Save
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fps = FPS: {0}
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ping = Ping: {0}ms
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tps = TPS: {0}
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memory = Mem: {0}mb
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memory2 = Mem:\n {0}mb +\n {1}mb
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language.restart = Restart your game for the language settings to take effect.
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@@ -530,7 +538,7 @@ launch.from = Launching From: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Amount must be a number between 0 and {0}.
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add = Add...
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boss.health = Guardian Health
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guardian = Guardian
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connectfail = [scarlet]Connection error:\n\n[accent]{0}
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error.unreachable = Server unreachable.\nIs the address spelled correctly?
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@@ -574,6 +582,7 @@ sector.attacked = Sector [accent]{0}[white] under attack!
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sector.lost = Sector [accent]{0}[white] lost!
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#note: the missing space in the line below is intentional
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sector.captured = Sector [accent]{0}[white]captured!
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sector.changeicon = Change Icon
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threat.low = Low
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threat.medium = Medium
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@@ -626,6 +635,7 @@ status.wet.name = Wet
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status.muddy.name = Muddy
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status.melting.name = Melting
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status.sapped.name = Sapped
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status.electrified.name = Electrified
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status.spore-slowed.name = Spore Slowed
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status.tarred.name = Tarred
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status.overclock.name = Overclock
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@@ -654,6 +664,7 @@ settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your
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paused = [accent]< Paused >
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clear = Clear
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banned = [scarlet]Banned
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unsupported.environment = [scarlet]Unsupported Environment
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yes = Yes
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no = No
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info.title = Info
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@@ -692,6 +703,7 @@ stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Base Power Generation
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stat.productiontime = Production Time
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stat.repairtime = Block Full Repair Time
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stat.repairspeed = Repair Speed
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stat.weapons = Weapons
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stat.bullet = Bullet
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stat.speedincrease = Speed Increase
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@@ -741,10 +753,11 @@ stat.healing = Healing
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.statusfield = {0} Status Field
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ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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@@ -767,6 +780,7 @@ bar.power = Power
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bar.progress = Build Progress
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bar.input = Input
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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units.processorcontrol = [lightgray]Processor Controlled
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@@ -975,6 +989,7 @@ rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.attack = Attack Mode
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rules.buildai = AI Building
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rules.corecapture = Capture Core On Destruction
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rules.enemyCheat = Infinite AI (Red Team) Resources
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rules.blockhealthmultiplier = Block Health Multiplier
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rules.blockdamagemultiplier = Block Damage Multiplier
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@@ -1030,6 +1045,7 @@ item.blast-compound.name = Blast Compound
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item.pyratite.name = Pyratite
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item.metaglass.name = Metaglass
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item.scrap.name = Scrap
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liquid.water.name = Water
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liquid.slag.name = Slag
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liquid.oil.name = Oil
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@@ -1121,6 +1137,7 @@ block.sand-water.name = Sand Water
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block.darksand-water.name = Dark Sand Water
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block.char.name = Char
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block.dacite.name = Dacite
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block.rhyolite.name = Rhyolite
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block.dacite-wall.name = Dacite Wall
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block.dacite-boulder.name = Dacite Boulder
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block.ice-snow.name = Ice Snow
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@@ -1228,6 +1245,7 @@ block.solar-panel.name = Solar Panel
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block.solar-panel-large.name = Large Solar Panel
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block.oil-extractor.name = Oil Extractor
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block.repair-point.name = Repair Point
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block.repair-turret.name = Repair Turret
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block.pulse-conduit.name = Pulse Conduit
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block.plated-conduit.name = Plated Conduit
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block.phase-conduit.name = Phase Conduit
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@@ -1289,9 +1307,8 @@ block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = blue
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team.crux.name = red
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team.sharded.name = orange
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team.orange.name = orange
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team.crux.name = crux
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team.sharded.name = sharded
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team.derelict.name = derelict
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team.green.name = green
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team.purple.name = purple
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@@ -1312,6 +1329,7 @@ hint.placeConveyor.mobile = Conveyors move items from drills into other blocks.
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hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
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hint.breaking = [accent]Right-click[] and drag to break blocks.
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hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
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hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
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hint.research = Use the \ue875 [accent]Research[] button to research new technology.
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hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
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hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
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@@ -1345,7 +1363,7 @@ item.graphite.description = Used in electrical components and turret ammunition.
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item.sand.description = Used for production of other refined materials.
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item.coal.description = Used for fuel and refined material production.
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item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
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item.titanium.description = Used in liquid transportation structures, drills and aircraft.
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item.titanium.description = Used in liquid transportation structures, drills and factories.
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item.thorium.description = Used in durable structures and as nuclear fuel.
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item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
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item.scrap.details = Leftover remnants of old structures and units.
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@@ -1566,7 +1584,7 @@ logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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lenum.shootp = Shoot at a unit/building with velocity prediction.
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lenum.configure = Building configuration, e.g. sorter item.
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lenum.config = Building configuration, e.g. sorter item.
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lenum.enabled = Whether the block is enabled.
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laccess.color = Illuminator color.
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@@ -1574,6 +1592,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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graphicstype.clear = Fill the display with a color.
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graphicstype.color = Set color for next drawing operations.
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