Partial 7.0 merge - API preview

This commit is contained in:
Anuken
2021-06-02 11:08:08 -04:00
parent ea75a357ca
commit 28b235ef07
531 changed files with 12356 additions and 6286 deletions

View File

@@ -16,6 +16,7 @@ import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.production.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.blocks.storage.CoreBlock.*;
@@ -208,7 +209,7 @@ public class BaseAI{
}
Tile wtile = world.tile(realX, realY);
if(tile.block instanceof PayloadConveyor || tile.block instanceof PayloadAcceptor){
if(tile.block instanceof PayloadConveyor || tile.block instanceof PayloadBlock){
//near a building
for(Point2 point : Edges.getEdges(tile.block.size)){
var t = world.build(tile.x + point.x, tile.y + point.y);
@@ -288,7 +289,7 @@ public class BaseAI{
}
Tile o = world.tile(tile.x + p.x, tile.y + p.y);
if(o != null && (o.block() instanceof PayloadAcceptor || o.block() instanceof PayloadConveyor)){
if(o != null && (o.block() instanceof PayloadBlock || o.block() instanceof PayloadConveyor)){
continue outer;
}

View File

@@ -4,11 +4,9 @@ import arc.*;
import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.EnumSet;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
@@ -25,16 +23,16 @@ import static mindustry.Vars.*;
/** Class used for indexing special target blocks for AI. */
public class BlockIndexer{
/** Size of one quadrant. */
private static final int quadrantSize = 16;
private static final int quadrantSize = 20;
private static final Rect rect = new Rect();
private static boolean returnBool = false;
/** Set of all ores that are being scanned. */
private final ObjectSet<Item> scanOres = new ObjectSet<>();
private final IntSet intSet = new IntSet();
private final ObjectSet<Item> itemSet = new ObjectSet<>();
/** Stores all ore quadtrants on the map. */
private ObjectMap<Item, TileArray> ores = new ObjectMap<>();
/** Maps each team ID to a quarant. A quadrant is a grid of bits, where each bit is set if and only if there is a block of that team in that quadrant. */
private GridBits[] structQuadrants;
private int quadWidth, quadHeight;
/** Stores all ore quadrants on the map. Maps ID to qX to qY to a list of tiles with that ore. */
private IntSeq[][][] ores;
/** Stores all damaged tile entities by team. */
private ObjectSet<Building>[] damagedTiles = new ObjectSet[Team.all.length];
/** All ores available on this map. */
@@ -43,28 +41,27 @@ public class BlockIndexer{
private Seq<Team> activeTeams = new Seq<>(Team.class);
/** Maps teams to a map of flagged tiles by flag. */
private TileArray[][] flagMap = new TileArray[Team.all.length][BlockFlag.all.length];
/** Max units by team. */
private int[] unitCaps = new int[Team.all.length];
/** Maps tile positions to their last known tile index data. */
private IntMap<TileIndex> typeMap = new IntMap<>();
/** Empty set used for returning. */
private TileArray emptySet = new TileArray();
/** Array used for returning and reusing. */
private Seq<Tile> returnArray = new Seq<>();
/** Array used for returning and reusing. */
private Seq<Building> breturnArray = new Seq<>();
private Seq<Building> breturnArray = new Seq<>(Building.class);
public BlockIndexer(){
Events.on(TilePreChangeEvent.class, event -> {
removeIndex(event.tile);
});
Events.on(TileChangeEvent.class, event -> {
updateIndices(event.tile);
addIndex(event.tile);
});
Events.on(WorldLoadEvent.class, event -> {
scanOres.clear();
scanOres.addAll(Item.getAllOres());
damagedTiles = new ObjectSet[Team.all.length];
flagMap = new TileArray[Team.all.length][BlockFlag.all.length];
unitCaps = new int[Team.all.length];
activeTeams = new Seq<>(Team.class);
for(int i = 0; i < flagMap.length; i++){
@@ -73,12 +70,10 @@ public class BlockIndexer{
}
}
typeMap.clear();
allOres.clear();
ores = null;
//create bitset for each team type that contains each quadrant
structQuadrants = new GridBits[Team.all.length];
ores = new IntSeq[content.items().size][][];
quadWidth = Mathf.ceil(world.width() / (float)quadrantSize);
quadHeight = Mathf.ceil(world.height() / (float)quadrantSize);
for(Tile tile : world.tiles){
process(tile);
@@ -87,59 +82,83 @@ public class BlockIndexer{
notifyTileDamaged(tile.build);
}
if(tile.drop() != null) allOres.add(tile.drop());
}
var drop = tile.drop();
for(int x = 0; x < quadWidth(); x++){
for(int y = 0; y < quadHeight(); y++){
updateQuadrant(world.tile(x * quadrantSize, y * quadrantSize));
if(drop != null){
allOres.add(drop);
int qx = (tile.x / quadrantSize);
int qy = (tile.y / quadrantSize);
//add position of quadrant to list
if(tile.block() == Blocks.air){
if(ores[drop.id] == null){
ores[drop.id] = new IntSeq[quadWidth][quadHeight];
}
if(ores[drop.id][qx][qy] == null){
ores[drop.id][qx][qy] = new IntSeq(false, 16);
}
ores[drop.id][qx][qy].add(tile.pos());
}
}
}
scanOres();
});
}
public void updateIndices(Tile tile){
if(typeMap.get(tile.pos()) != null){
TileIndex index = typeMap.get(tile.pos());
for(BlockFlag flag : index.flags){
getFlagged(index.team)[flag.ordinal()].remove(tile);
public void removeIndex(Tile tile){
var team = tile.team();
if(team != Team.derelict && tile.isCenter()){
var flags = tile.block().flags;
var data = team.data();
if(flags.size() > 0){
for(BlockFlag flag : flags){
getFlagged(team)[flag.ordinal()].remove(tile);
}
}
if(index.flags.contains(BlockFlag.unitModifier)){
updateCap(index.team);
//update the unit cap when building is remove
data.unitCap -= tile.block().unitCapModifier;
//unregister building from building quadtree
if(data.buildings != null){
data.buildings.remove(tile.build);
}
}
}
public void addIndex(Tile tile){
process(tile);
updateQuadrant(tile);
var drop = tile.drop();
if(drop != null){
int qx = tile.x / quadrantSize;
int qy = tile.y / quadrantSize;
if(ores[drop.id] == null){
ores[drop.id] = new IntSeq[quadWidth][quadHeight];
}
if(ores[drop.id][qx][qy] == null){
ores[drop.id][qx][qy] = new IntSeq(false, 16);
}
int pos = tile.pos();
var seq = ores[drop.id][qx][qy];
//when the drop can be mined, record the ore position
if(tile.block() == Blocks.air && !seq.contains(pos)){
seq.add(pos);
}else{
//otherwise, it likely became blocked, remove it (even if it wasn't there)
seq.removeValue(pos);
}
}
}
private TileArray[] getFlagged(Team team){
return flagMap[team.id];
}
private GridBits structQuadrant(Team t){
if(structQuadrants[t.id] == null){
structQuadrants[t.id] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
}
return structQuadrants[t.id];
}
/** Updates all the structure quadrants for a newly activated team. */
public void updateTeamIndex(Team team){
if(structQuadrants == null) return;
//go through every tile... ouch
for(Tile tile : world.tiles){
if(tile.team() == team){
int quadrantX = tile.x / quadrantSize;
int quadrantY = tile.y / quadrantSize;
structQuadrant(team).set(quadrantX, quadrantY);
}
}
}
/** @return whether this item is present on this map. */
public boolean hasOre(Item item){
return allOres.contains(item);
@@ -181,31 +200,28 @@ public class BlockIndexer{
return eachBlock(team.team(), team.getX(), team.getY(), range, pred, cons);
}
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
intSet.clear();
public boolean eachBlock(@Nullable Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
returnBool = false;
int tx = World.toTile(wx);
int ty = World.toTile(wy);
int tileRange = (int)(range / tilesize + 1);
boolean any = false;
for(int x = -tileRange + tx; x <= tileRange + tx; x++){
for(int y = -tileRange + ty; y <= tileRange + ty; y++){
if(!Mathf.within(x * tilesize, y * tilesize, wx, wy, range)) continue;
Building other = world.build(x, y);
if(other == null) continue;
if((team == null || other.team == team) && pred.get(other) && intSet.add(other.pos())){
cons.get(other);
any = true;
if(team == null){
allBuildings(wx, wy, range, b -> {
if(pred.get(b)){
returnBool = true;
cons.get(b);
}
}
});
}else{
var buildings = team.data().buildings;
if(buildings == null) return false;
buildings.intersect(wx - range, wy - range, range*2f, range*2f, b -> {
if(b.within(wx, wy, range + b.hitSize() / 2f) && pred.get(b)){
returnBool = true;
cons.get(b);
}
});
}
return any;
return returnBool;
}
/** Get all enemy blocks with a flag. */
@@ -247,7 +263,20 @@ public class BlockIndexer{
damagedTiles[entity.team.id].add(entity);
}
public Building findEnemyTile(Team team, float x, float y, float range, Boolf<Building> pred){
public void allBuildings(float x, float y, float range, Cons<Building> cons){
for(int i = 0; i < activeTeams.size; i++){
Team team = activeTeams.items[i];
var buildings = team.data().buildings;
if(buildings == null) continue;
buildings.intersect(x - range, y - range, range*2f, range*2f, b -> {
if(b.within(x, y, range + b.hitSize()/2f)){
cons.get(b);
}
});
}
}
public Building findEnemyTile(@Nullable Team team, float x, float y, float range, Boolf<Building> pred){
for(int i = 0; i < activeTeams.size; i++){
Team enemy = activeTeams.items[i];
@@ -269,58 +298,50 @@ public class BlockIndexer{
public Building findTile(Team team, float x, float y, float range, Boolf<Building> pred, boolean usePriority){
Building closest = null;
float dst = 0;
var buildings = team.data().buildings;
if(buildings == null) return null;
for(int rx = Math.max((int)((x - range) / tilesize / quadrantSize), 0); rx <= (int)((x + range) / tilesize / quadrantSize) && rx < quadWidth(); rx++){
for(int ry = Math.max((int)((y - range) / tilesize / quadrantSize), 0); ry <= (int)((y + range) / tilesize / quadrantSize) && ry < quadHeight(); ry++){
breturnArray.clear();
buildings.intersect(rect.setCentered(x, y, range * 2f), breturnArray);
if(!getQuad(team, rx, ry)) continue;
for(int i = 0; i < breturnArray.size; i++){
var next = breturnArray.items[i];
for(int tx = rx * quadrantSize; tx < (rx + 1) * quadrantSize && tx < world.width(); tx++){
for(int ty = ry * quadrantSize; ty < (ry + 1) * quadrantSize && ty < world.height(); ty++){
Building e = world.build(tx, ty);
if(!pred.get(next) || !next.block.targetable) continue;
if(e == null || e.team != team || !pred.get(e) || !e.block.targetable || e.team == Team.derelict) continue;
float bdst = e.dst(x, y) - e.hitSize() / 2f;
if(bdst < range && (closest == null ||
//this one is closer, and it is at least of equal priority
(bdst < dst && (!usePriority || closest.block.priority.ordinal() <= e.block.priority.ordinal())) ||
//priority is used, and new block has higher priority regardless of range
(usePriority && closest.block.priority.ordinal() < e.block.priority.ordinal()))){
dst = bdst;
closest = e;
}
}
}
float bdst = next.dst(x, y) - next.hitSize() / 2f;
if(bdst < range && (closest == null ||
//this one is closer, and it is at least of equal priority
(bdst < dst && (!usePriority || closest.block.priority.ordinal() <= next.block.priority.ordinal())) ||
//priority is used, and new block has higher priority regardless of range
(usePriority && closest.block.priority.ordinal() < next.block.priority.ordinal()))){
dst = bdst;
closest = next;
}
}
return closest;
}
/**
* Returns a set of tiles that have ores of the specified type nearby.
* While each tile in the set is not guaranteed to have an ore directly on it,
* each tile will at least have an ore within {@link #quadrantSize} / 2 blocks of it.
* Only specific ore types are scanned. See {@link #scanOres}.
*/
public TileArray getOrePositions(Item item){
return ores.get(item, emptySet);
}
/** Find the closest ore block relative to a position. */
public Tile findClosestOre(float xp, float yp, Item item){
Tile tile = Geometry.findClosest(xp, yp, getOrePositions(item));
if(tile == null) return null;
for(int x = Math.max(0, tile.x - quadrantSize / 2); x < tile.x + quadrantSize / 2 && x < world.width(); x++){
for(int y = Math.max(0, tile.y - quadrantSize / 2); y < tile.y + quadrantSize / 2 && y < world.height(); y++){
Tile res = world.tile(x, y);
if(res.block() == Blocks.air && res.drop() == item){
return res;
if(ores[item.id] != null){
float minDst = 0f;
Tile closest = null;
for(int qx = 0; qx < quadWidth; qx++){
for(int qy = 0; qy < quadHeight; qy++){
var arr = ores[item.id][qx][qy];
if(arr != null && arr.size > 0){
Tile tile = world.tile(arr.first());
float dst = Mathf.dst2(xp, yp, tile.worldx(), tile.worldy());
if(closest == null || dst < minDst){
closest = tile;
minDst = dst;
}
}
}
}
return closest;
}
return null;
@@ -331,147 +352,36 @@ public class BlockIndexer{
return findClosestOre(unit.x, unit.y, item);
}
/** @return extra unit cap of a team. This is added onto the base value. */
public int getExtraUnits(Team team){
return unitCaps[team.id];
}
private void updateCap(Team team){
TileArray capped = getFlagged(team)[BlockFlag.unitModifier.ordinal()];
unitCaps[team.id] = 0;
for(Tile capper : capped){
unitCaps[team.id] += capper.block().unitCapModifier;
}
}
private void process(Tile tile){
if(tile.block().flags.size() > 0 && tile.team() != Team.derelict && tile.isCenter()){
TileArray[] map = getFlagged(tile.team());
var team = tile.team();
//only process entity changes with centered tiles
if(tile.isCenter() && team != Team.derelict){
var data = team.data();
if(tile.block().flags.size() > 0 && tile.isCenter()){
TileArray[] map = getFlagged(team);
for(BlockFlag flag : tile.block().flags){
for(BlockFlag flag : tile.block().flags){
TileArray arr = map[flag.ordinal()];
TileArray arr = map[flag.ordinal()];
arr.add(tile);
arr.add(tile);
map[flag.ordinal()] = arr;
}
if(tile.block().flags.contains(BlockFlag.unitModifier)){
updateCap(tile.team());
}
typeMap.put(tile.pos(), new TileIndex(tile.block().flags, tile.team()));
}
if(!activeTeams.contains(tile.team())){
activeTeams.add(tile.team());
}
if(ores == null) return;
int quadrantX = tile.x / quadrantSize;
int quadrantY = tile.y / quadrantSize;
itemSet.clear();
Tile rounded = world.rawTile(Mathf.clamp(quadrantX * quadrantSize + quadrantSize / 2, 0, world.width() - 1), Mathf.clamp(quadrantY * quadrantSize + quadrantSize / 2, 0, world.height() - 1));
//find all items that this quadrant contains
for(int x = Math.max(0, rounded.x - quadrantSize / 2); x < rounded.x + quadrantSize / 2 && x < world.width(); x++){
for(int y = Math.max(0, rounded.y - quadrantSize / 2); y < rounded.y + quadrantSize / 2 && y < world.height(); y++){
Tile result = world.tile(x, y);
if(result == null || result.drop() == null || !scanOres.contains(result.drop()) || result.block() != Blocks.air) continue;
itemSet.add(result.drop());
}
}
//update quadrant at this position
for(Item item : scanOres){
TileArray set = ores.get(item);
//update quadrant status depending on whether the item is in it
if(!itemSet.contains(item)){
set.remove(rounded);
}else{
set.add(rounded);
}
}
}
private void updateQuadrant(Tile tile){
if(structQuadrants == null) return;
//this quadrant is now 'dirty', re-scan the whole thing
int quadrantX = tile.x / quadrantSize;
int quadrantY = tile.y / quadrantSize;
for(Team team : activeTeams){
GridBits bits = structQuadrant(team);
//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
if(tile.team() == team && tile.build != null && tile.block().targetable){
bits.set(quadrantX, quadrantY);
continue; //no need to process futher
}
bits.set(quadrantX, quadrantY, false);
outer:
for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
for(int y = quadrantY * quadrantSize; y < world.height() && y < (quadrantY + 1) * quadrantSize; y++){
Building result = world.build(x, y);
//when a targetable block is found, mark this quadrant as occupied and stop searching
if(result != null && result.team == team){
bits.set(quadrantX, quadrantY);
break outer;
}
map[flag.ordinal()] = arr;
}
}
}
}
private boolean getQuad(Team team, int quadrantX, int quadrantY){
return structQuadrant(team).get(quadrantX, quadrantY);
}
//update the unit cap when new tile is registered
data.unitCap += tile.block().unitCapModifier;
private int quadWidth(){
return Mathf.ceil(world.width() / (float)quadrantSize);
}
private int quadHeight(){
return Mathf.ceil(world.height() / (float)quadrantSize);
}
private void scanOres(){
ores = new ObjectMap<>();
//initialize ore map with empty sets
for(Item item : scanOres){
ores.put(item, new TileArray());
}
for(Tile tile : world.tiles){
int qx = (tile.x / quadrantSize);
int qy = (tile.y / quadrantSize);
//add position of quadrant to list when an ore is found
if(tile.drop() != null && scanOres.contains(tile.drop()) && tile.block() == Blocks.air){
ores.get(tile.drop()).add(world.tile(
//make sure to clamp quadrant middle position, since it might go off bounds
Mathf.clamp(qx * quadrantSize + quadrantSize / 2, 0, world.width() - 1),
Mathf.clamp(qy * quadrantSize + quadrantSize / 2, 0, world.height() - 1)));
if(!activeTeams.contains(team)){
activeTeams.add(team);
}
}
}
private static class TileIndex{
public final EnumSet<BlockFlag> flags;
public final Team team;
public TileIndex(EnumSet<BlockFlag> flags, Team team){
this.flags = flags;
this.team = team;
//insert the new tile into the quadtree for targeting
if(data.buildings == null){
data.buildings = new QuadTree<>(new Rect(0, 0, world.unitWidth(), world.unitHeight()));
}
data.buildings.insert(tile.build);
}
}

View File

@@ -70,13 +70,15 @@ public class BuilderAI extends AIController{
for(Player player : Groups.player){
if(player.isBuilder() && player.unit().activelyBuilding() && player.unit().buildPlan().samePos(req) && player.unit().buildPlan().breaking){
unit.plans.removeFirst();
//remove from list of plans
unit.team.data().blocks.remove(p -> p.x == req.x && p.y == req.y);
return;
}
}
}
boolean valid =
(req.tile() != null && req.tile().build instanceof ConstructBuild cons && cons.cblock == req.block) ||
(req.tile() != null && req.tile().build instanceof ConstructBuild cons && cons.current == req.block) ||
(req.breaking ?
Build.validBreak(unit.team(), req.x, req.y) :
Build.validPlace(req.block, unit.team(), req.x, req.y, req.rotation));

View File

@@ -33,7 +33,12 @@ public class FormationAI extends AIController implements FormationMember{
}
if(unit.type.canBoost){
unit.elevation = Mathf.approachDelta(unit.elevation, unit.onSolid() ? 1f : leader.type.canBoost ? leader.elevation : 0f, unit.type.riseSpeed);
unit.elevation = Mathf.approachDelta(unit.elevation,
unit.onSolid() ? 1f : //definitely cannot land
unit.isFlying() && !unit.canLand() ? unit.elevation : //try to maintain altitude
leader.type.canBoost ? leader.elevation : //follow leader
0f,
unit.type.riseSpeed);
}
unit.controlWeapons(true, leader.isShooting);
@@ -85,7 +90,7 @@ public class FormationAI extends AIController implements FormationMember{
@Override
public float formationSize(){
return unit.hitSize * 1.1f;
return unit.hitSize * 1.3f;
}
@Override

View File

@@ -8,8 +8,6 @@ import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import java.util.*;
import static mindustry.Vars.*;
public class GroundAI extends AIController{
@@ -19,16 +17,16 @@ public class GroundAI extends AIController{
Building core = unit.closestEnemyCore();
if(core != null && unit.within(core, unit.range() / 1.1f + core.block.size * tilesize / 2f)){
if(core != null && unit.within(core, unit.range() / 1.3f + core.block.size * tilesize / 2f)){
target = core;
for(int i = 0; i < targets.length; i++){
if(unit.mounts[i].weapon.bullet.collidesGround){
targets[i] = core;
for(var mount : unit.mounts){
if(mount.weapon.controllable && mount.weapon.bullet.collidesGround){
mount.target = core;
}
}
}
if((core == null || !unit.within(core, unit.range() * 0.5f)) && command() == UnitCommand.attack){
if((core == null || !unit.within(core, unit.type.range * 0.5f)) && command() == UnitCommand.attack){
boolean move = true;
if(state.rules.waves && unit.team == state.rules.defaultTeam){
@@ -47,7 +45,7 @@ public class GroundAI extends AIController{
}
}
if(unit.type.canBoost && !unit.onSolid()){
if(unit.type.canBoost && unit.elevation > 0.001f && !unit.onSolid()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, unit.type.riseSpeed);
}

View File

@@ -0,0 +1,81 @@
package mindustry.ai.types;
import arc.math.*;
import arc.math.geom.*;
import mindustry.*;
import mindustry.ai.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class HugAI extends AIController{
@Override
public void updateMovement(){
Building core = unit.closestEnemyCore();
if(core != null && unit.within(core, unit.range() / 1.1f + core.block.size * tilesize / 2f)){
target = core;
for(var mount : unit.mounts){
if(mount.weapon.controllable && mount.weapon.bullet.collidesGround){
mount.target = core;
}
}
}
if(command() == UnitCommand.attack){
boolean move = true;
if(state.rules.waves && unit.team == state.rules.defaultTeam){
Tile spawner = getClosestSpawner();
if(spawner != null && unit.within(spawner, state.rules.dropZoneRadius + 120f)) move = false;
}
//raycast for target
if(target != null && unit.within(target, unit.type.range) && !Vars.world.raycast(unit.tileX(), unit.tileY(), target.tileX(), target.tileY(), (x, y) -> {
for(Point2 p : Geometry.d4c){
if(!unit.canPass(x + p.x, y + p.y)){
return true;
}
}
return false;
})){
if(unit.within(target, (unit.hitSize + (target instanceof Sized s ? s.hitSize() : 1f)) * 0.6f)){
//circle target
unit.moveAt(vec.set(target).sub(unit).rotate(90f).setLength(unit.speed()));
}else{
//move toward target in a straight line
unit.moveAt(vec.set(target).sub(unit).limit(unit.speed()));
}
}else if(move){
pathfind(Pathfinder.fieldCore);
}
}
if(command() == UnitCommand.rally){
Teamc target = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
if(target != null && !unit.within(target, 70f)){
pathfind(Pathfinder.fieldRally);
}
}
if(unit.type.canBoost && unit.elevation > 0.001f && !unit.onSolid()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, unit.type.riseSpeed);
}
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
if(unit.type.hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
}else if(unit.moving()){
unit.lookAt(unit.vel().angle());
}
}
}

View File

@@ -98,7 +98,7 @@ public class LogicAI extends AIController{
}
if(unit.type.canBoost && !unit.type.flying){
unit.elevation = Mathf.approachDelta(unit.elevation, Mathf.num(boost || unit.onSolid()), 0.08f);
unit.elevation = Mathf.approachDelta(unit.elevation, Mathf.num(boost || unit.onSolid() || (unit.isFlying() && !unit.canLand())), unit.type.riseSpeed);
}
//look where moving if there's nothing to aim at

View File

@@ -31,7 +31,7 @@ public class MinerAI extends AIController{
//core full of the target item, do nothing
if(targetItem != null && core.acceptStack(targetItem, 1, unit) == 0){
unit.clearItem();
unit.mineTile(null);
unit.mineTile =null;
return;
}
@@ -46,7 +46,7 @@ public class MinerAI extends AIController{
if(ore != null){
moveTo(ore, unit.type.miningRange / 2f, 20f);
if(unit.within(ore, unit.type.miningRange)){
if(ore.block() == Blocks.air && unit.within(ore, unit.type.miningRange)){
unit.mineTile = ore;
}

View File

@@ -9,8 +9,11 @@ import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.liquid.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class SuicideAI extends GroundAI{
static boolean blockedByBlock;
@@ -29,6 +32,10 @@ public class SuicideAI extends GroundAI{
boolean rotate = false, shoot = false, moveToTarget = false;
if(target == null){
target = core;
}
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.hasWeapons()){
rotate = true;
shoot = unit.within(target, unit.type.weapons.first().bullet.range() +
@@ -39,7 +46,7 @@ public class SuicideAI extends GroundAI{
}
//do not move toward walls or transport blocks
if(!(target instanceof Building build && (
if(!(target instanceof Building build && !(build.block instanceof CoreBlock) && (
build.block.group == BlockGroup.walls ||
build.block.group == BlockGroup.liquids ||
build.block.group == BlockGroup.transportation
@@ -81,8 +88,20 @@ public class SuicideAI extends GroundAI{
if(target != null && !unit.within(target, 70f)){
pathfind(Pathfinder.fieldRally);
}
}else if(command() == UnitCommand.attack && core != null){
pathfind(Pathfinder.fieldCore);
}else if(command() == UnitCommand.attack){
boolean move = true;
//stop moving toward the drop zone if applicable
if(core == null && state.rules.waves && unit.team == state.rules.defaultTeam){
Tile spawner = getClosestSpawner();
if(spawner != null && unit.within(spawner, state.rules.dropZoneRadius + 120f)){
move = false;
}
}
if(move){
pathfind(Pathfinder.fieldCore);
}
}
if(unit.moving()) unit.lookAt(unit.vel().angle());