Partial 7.0 merge - API preview

This commit is contained in:
Anuken
2021-06-02 11:08:08 -04:00
parent ea75a357ca
commit 28b235ef07
531 changed files with 12356 additions and 6286 deletions

View File

@@ -1,5 +1,7 @@
package mindustry.entities.comp;
import arc.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
@@ -9,6 +11,7 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.meta.*;
@@ -16,24 +19,30 @@ import static mindustry.Vars.*;
@EntityDef(value = {Firec.class}, pooled = true)
@Component(base = true)
abstract class FireComp implements Timedc, Posc, Firec, Syncc{
private static final float spreadChance = 0.04f, fireballChance = 0.06f;
abstract class FireComp implements Timedc, Posc, Syncc, Drawc{
public static final int frames = 40, duration = 90;
private static final float spreadDelay = 22f, fireballDelay = 40f,
ticksPerFrame = (float)duration / frames, warmupDuration = 20f, damageDelay = 40f, tileDamage = 1.8f, unitDamage = 3f;
public static final TextureRegion[] regions = new TextureRegion[frames];
@Import float time, lifetime, x, y;
Tile tile;
private transient Block block;
private transient float baseFlammability = -1, puddleFlammability;
private transient float
baseFlammability = -1, puddleFlammability, damageTimer = Mathf.random(40f),
spreadTimer = Mathf.random(spreadDelay), fireballTimer = Mathf.random(fireballDelay),
warmup = 0f,
animation = Mathf.random(frames);
@Override
public void update(){
if(Mathf.chance(0.09 * Time.delta)){
Fx.fire.at(x + Mathf.range(4f), y + Mathf.range(4f));
}
if(Mathf.chance(0.05 * Time.delta)){
Fx.fireSmoke.at(x + Mathf.range(4f), y + Mathf.range(4f));
}
animation += Time.delta / ticksPerFrame;
warmup += Time.delta;
animation %= frames;
if(!headless){
control.sound.loop(Sounds.fire, this, 0.07f);
@@ -55,46 +64,71 @@ abstract class FireComp implements Timedc, Posc, Firec, Syncc{
Building entity = tile.build;
boolean damage = entity != null;
if(baseFlammability < 0 || block != tile.block()){
baseFlammability = tile.getFlammability();
block = tile.block();
}
float flammability = baseFlammability + puddleFlammability;
if(!damage && flammability <= 0){
time += Time.delta * 8;
}
if(baseFlammability < 0 || block != tile.block()){
baseFlammability = tile.build == null ? 0 : tile.getFlammability();
block = tile.block();
}
if(damage){
lifetime += Mathf.clamp(flammability / 8f, 0f, 0.6f) * Time.delta;
}
if(flammability > 1f && Mathf.chance(spreadChance * Time.delta * Mathf.clamp(flammability / 5f, 0.3f, 2f))){
if(flammability > 1f && (spreadTimer += Time.delta * Mathf.clamp(flammability / 5f, 0.3f, 2f)) >= spreadDelay){
spreadTimer = 0f;
Point2 p = Geometry.d4[Mathf.random(3)];
Tile other = world.tile(tile.x + p.x, tile.y + p.y);
Fires.create(other);
if(Mathf.chance(fireballChance * Time.delta * Mathf.clamp(flammability / 10f))){
Bullets.fireball.createNet(Team.derelict, x, y, Mathf.random(360f), -1f, 1, 1);
}
}
if(Mathf.chance(0.025 * Time.delta)){
if(flammability > 0 && (fireballTimer += Time.delta * Mathf.clamp(flammability / 10f, 0f, 0.5f)) >= fireballDelay){
fireballTimer = 0f;
Bullets.fireball.createNet(Team.derelict, x, y, Mathf.random(360f), -1f, 1, 1);
}
//apply damage to nearby units & building
if((damageTimer += Time.delta) >= damageDelay){
damageTimer = 0f;
Puddlec p = Puddles.get(tile);
puddleFlammability = p != null ? p.getFlammability() / 3f : 0;
if(damage){
entity.damage(1.6f);
entity.damage(tileDamage);
}
Damage.damageUnits(null, tile.worldx(), tile.worldy(), tilesize, 3f,
Damage.damageUnits(null, tile.worldx(), tile.worldy(), tilesize, unitDamage,
unit -> !unit.isFlying() && !unit.isImmune(StatusEffects.burning),
unit -> unit.apply(StatusEffects.burning, 60 * 5));
}
}
@Override
public void draw(){
if(regions[0] == null){
for(int i = 0; i < frames; i++){
regions[i] = Core.atlas.find("fire" + i);
}
}
Draw.alpha(Mathf.clamp(warmup / warmupDuration));
Draw.z(Layer.effect);
Draw.rect(regions[(int)animation], x, y);
Draw.reset();
}
@Replace
@Override
public float clipSize(){
return 25;
}
@Override
public void remove(){
Fx.fireRemove.at(x, y, animation);
Fires.remove(tile);
}