Partial 7.0 merge - API preview

This commit is contained in:
Anuken
2021-06-02 11:08:08 -04:00
parent ea75a357ca
commit 28b235ef07
531 changed files with 12356 additions and 6286 deletions

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package mindustry.service;
import arc.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.SectorInfo.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.distribution.*;
import static mindustry.Vars.*;
import static mindustry.service.Achievement.*;
/**
* Interface for handling game service across multiple platforms.
*
* This includes:
* - Desktop (Steam)
* - iOS (Game Center)
* - Android (Google Play Games)
*
* The default implementation does nothing.
* */
public class GameService{
private ObjectSet<String> blocksBuilt = new ObjectSet<>(), unitsBuilt = new ObjectSet<>();
private ObjectSet<UnitType> t5s = new ObjectSet<>();
private IntSet checked = new IntSet();
/** Begin listening for new achievement events, once the game service is activated. This can be called at any time, but only once. */
public void init(){
if(clientLoaded){
registerEvents();
}else{
Events.on(ClientLoadEvent.class, e -> registerEvents());
}
}
public boolean enabled(){
return false;
}
public void completeAchievement(String name){
}
public boolean isAchieved(String name){
return false;
}
public int getStat(String name, int def){
return def;
}
public void setStat(String name, int amount){
}
public void storeStats(){
}
private void registerEvents(){
unitsBuilt = Core.settings.getJson("units-built" , ObjectSet.class, String.class, ObjectSet::new);
blocksBuilt = Core.settings.getJson("blocks-built" , ObjectSet.class, String.class, ObjectSet::new);
t5s = ObjectSet.with(UnitTypes.omura, UnitTypes.reign, UnitTypes.toxopid, UnitTypes.eclipse, UnitTypes.oct, UnitTypes.corvus);
//periodically check for various conditions
float updateInterval = 2f;
Timer.schedule(this::checkUpdate, updateInterval, updateInterval);
if(Items.thorium.unlocked()) obtainThorium.complete();
if(Items.titanium.unlocked()) obtainTitanium.complete();
if(!content.sectors().contains(UnlockableContent::locked)){
unlockAllZones.complete();
}
Events.on(UnitDestroyEvent.class, e -> {
if(campaign()){
if(e.unit.team != Vars.player.team()){
SStat.unitsDestroyed.add();
if(e.unit.isBoss()){
SStat.bossesDefeated.add();
}
}
}
});
Events.on(TurnEvent.class, e -> {
float total = 0;
for(Planet planet : content.planets()){
for(Sector sec : planet.sectors){
if(sec.hasBase()){
for(ExportStat v : sec.info.production.values()){
if(v.mean > 0) total += v.mean * 60;
}
}
}
}
SStat.maxProduction.max(Math.round(total));
});
Events.run(Trigger.newGame, () -> Core.app.post(() -> {
if(campaign() && player.core() != null && player.core().items.total() >= 10 * 1000){
drop10kitems.complete();
}
}));
Events.on(CommandIssueEvent.class, e -> {
if(campaign() && e.command == UnitCommand.attack){
issueAttackCommand.complete();
}
});
Events.on(BlockBuildEndEvent.class, e -> {
if(campaign() && e.unit != null && e.unit.isLocal() && !e.breaking){
SStat.blocksBuilt.add();
if(e.tile.block() == Blocks.router && e.tile.build.proximity().contains(t -> t.block == Blocks.router)){
chainRouters.complete();
}
if(e.tile.block() == Blocks.groundFactory){
buildGroundFactory.complete();
}
if(blocksBuilt.add(e.tile.block().name)){
if(blocksBuilt.contains("meltdown") && blocksBuilt.contains("spectre") && blocksBuilt.contains("foreshadow")){
buildMeltdownSpectre.complete();
}
save();
}
if(!circleConveyor.isAchieved() && e.tile.block() instanceof Conveyor){
checked.clear();
check: {
Tile current = e.tile;
for(int i = 0; i < 4; i++){
checked.add(current.pos());
if(current.build == null) break check;
Tile next = current.nearby(current.build.rotation);
if(next != null && next.block() instanceof Conveyor){
current = next;
}else{
break check;
}
}
if(current == e.tile && checked.size == 4){
circleConveyor.complete();
}
}
}
}
});
Events.on(UnitCreateEvent.class, e -> {
if(campaign()){
if(unitsBuilt.add(e.unit.type.name)){
SStat.unitTypesBuilt.set(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden()));
}
if(t5s.contains(e.unit.type)){
buildT5.complete();
}
}
});
Events.on(UnitControlEvent.class, e -> {
if(e.unit instanceof BlockUnitc && ((BlockUnitc)e.unit).tile().block == Blocks.router){
becomeRouter.complete();
}
});
Events.on(SchematicCreateEvent.class, e -> {
SStat.schematicsCreated.add();
});
Events.on(BlockDestroyEvent.class, e -> {
if(campaign() && e.tile.team() != player.team()){
SStat.blocksDestroyed.add();
}
});
Events.on(MapMakeEvent.class, e -> SStat.mapsMade.add());
Events.on(MapPublishEvent.class, e -> SStat.mapsPublished.add());
Events.on(UnlockEvent.class, e -> {
if(e.content == Items.thorium) obtainThorium.complete();
if(e.content == Items.titanium) obtainTitanium.complete();
if(e.content instanceof SectorPreset && !content.sectors().contains(s -> s.locked())){
unlockAllZones.complete();
}
});
Events.run(Trigger.openWiki, openWiki::complete);
Events.run(Trigger.exclusionDeath, dieExclusion::complete);
Events.on(UnitDrownEvent.class, e -> {
if(campaign() && e.unit.isPlayer()){
drown.complete();
}
});
trigger(Trigger.acceleratorUse, useAccelerator);
trigger(Trigger.impactPower, powerupImpactReactor);
trigger(Trigger.flameAmmo, useFlameAmmo);
trigger(Trigger.turretCool, coolTurret);
trigger(Trigger.suicideBomb, suicideBomb);
Events.run(Trigger.enablePixelation, enablePixelation::complete);
Events.run(Trigger.thoriumReactorOverheat, () -> {
if(campaign()){
SStat.reactorsOverheated.add();
}
});
trigger(Trigger.shock, shockWetEnemy);
trigger(Trigger.phaseDeflectHit, killEnemyPhaseWall);
Events.on(LaunchItemEvent.class, e -> {
if(campaign()){
launchItemPad.complete();
}
});
Events.on(PickupEvent.class, e -> {
if(e.carrier.isPlayer() && campaign() && e.unit != null && t5s.contains(e.unit.type)){
pickupT5.complete();
}
});
Events.on(UnitCreateEvent.class, e -> {
if(campaign() && e.unit.team() == player.team()){
SStat.unitsBuilt.add();
}
});
Events.on(SectorLaunchEvent.class, e -> {
SStat.timesLaunched.add();
});
Events.on(LaunchItemEvent.class, e -> {
SStat.itemsLaunched.add(e.stack.amount);
});
Events.on(WaveEvent.class, e -> {
if(campaign()){
SStat.maxWavesSurvived.max(Vars.state.wave);
if(state.stats.buildingsBuilt == 0 && state.wave >= 10){
survive10WavesNoBlocks.complete();
}
}
});
Events.on(PlayerJoin.class, e -> {
if(Vars.net.server()){
SStat.maxPlayersServer.max(Groups.player.size());
}
});
Runnable checkUnlocks = () -> {
if(Blocks.router.unlocked()) researchRouter.complete();
if(!TechTree.all.contains(t -> t.content.locked())){
researchAll.complete();
}
};
//check unlocked stuff on load as well
Events.on(ResearchEvent.class, e -> checkUnlocks.run());
Events.on(UnlockEvent.class, e -> checkUnlocks.run());
Events.on(ClientLoadEvent.class, e -> checkUnlocks.run());
Events.on(WinEvent.class, e -> {
if(state.rules.pvp){
SStat.pvpsWon.add();
}
});
Events.on(SectorCaptureEvent.class, e -> {
if(e.sector.isBeingPlayed() || net.client()){
if(Vars.state.wave <= 5 && state.rules.attackMode){
defeatAttack5Waves.complete();
}
if(state.stats.buildingsDestroyed == 0){
captureNoBlocksBroken.complete();
}
}
if(Vars.state.rules.attackMode){
SStat.attacksWon.add();
}
if(!e.sector.isBeingPlayed() && !net.client()){
captureBackground.complete();
}
if(!e.sector.planet.sectors.contains(s -> !s.hasBase())){
captureAllSectors.complete();
}
SStat.sectorsControlled.set(e.sector.planet.sectors.count(Sector::hasBase));
});
}
private void checkUpdate(){
if(campaign()){
SStat.maxUnitActive.max(Groups.unit.count(t -> t.team == player.team()));
if(Groups.unit.count(u -> u.type == UnitTypes.poly && u.team == player.team()) >= 10){
active10Polys.complete();
}
for(Building entity : player.team().cores()){
if(!content.items().contains(i -> entity.items.get(i) < entity.block.itemCapacity)){
fillCoreAllCampaign.complete();
break;
}
}
}
}
private void save(){
Core.settings.putJson("units-built" , String.class, unitsBuilt);
Core.settings.putJson("blocks-built" , String.class, blocksBuilt);
}
private void trigger(Trigger trigger, Achievement ach){
Events.run(trigger, () -> {
if(campaign()){
ach.complete();
}
});
}
private boolean campaign(){
return Vars.state.isCampaign();
}
}