New WIP attack sectgor
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@@ -28,7 +28,6 @@ abstract class FireComp implements Timedc, Posc, Syncc, Drawc{
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public static final TextureRegion[] regions = new TextureRegion[frames];
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@Import float time, lifetime, x, y;
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@Import int id;
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Tile tile;
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private transient Block block;
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