PvP game over condition and message

This commit is contained in:
Anuken
2018-10-13 17:31:38 -04:00
23 changed files with 12997 additions and 12807 deletions

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@@ -6,6 +6,7 @@ import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.type.Recipe.RecipeVisibility;
import static io.anuke.mindustry.type.Category.*;
@@ -152,14 +153,15 @@ public class Recipes implements ContentList{
//UNITS
//bodies
new Recipe(units, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setVisible(RecipeVisibility.desktopOnly);
new Recipe(units, UpgradeBlocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasematter, 200));
new Recipe(units, UpgradeBlocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
new Recipe(units, UpgradeBlocks.tauPad, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300)).setDesktop();
new Recipe(units, UpgradeBlocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240)).setDesktop();
new Recipe(units, UpgradeBlocks.alphaPad, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 100), new ItemStack(Items.copper, 150)).setVisible(RecipeVisibility.mobileOnly);
new Recipe(units, UpgradeBlocks.tauPad, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250));
new Recipe(units, UpgradeBlocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300));
new Recipe(units, UpgradeBlocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240));
//actual unit related stuff
new Recipe(units, UnitBlocks.spiritFactory, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));

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@@ -5,10 +5,16 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.units.MechPad;
public class UpgradeBlocks extends BlockList{
public static Block deltaPad, tauPad, omegaPad, dartPad, javelinPad, tridentPad, glaivePad;
public static Block alphaPad, deltaPad, tauPad, omegaPad, dartPad, javelinPad, tridentPad, glaivePad;
@Override
public void load(){
alphaPad = new MechPad("alpha-mech-pad"){{
mech = Mechs.alpha;
size = 2;
powerCapacity = 50f;
}};
deltaPad = new MechPad("delta-mech-pad"){{
mech = Mechs.delta;
size = 2;

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@@ -8,6 +8,7 @@ import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.effect.GroundEffectEntity;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
@@ -143,7 +144,12 @@ public class Renderer extends RendererModule{
Vector2 position = averagePosition();
if(players[0].isDead()){
smoothCamera(position.x + 0.0001f, position.y + 0.0001f, 0.08f);
TileEntity core = players[0].getClosestCore();
if(core != null){
smoothCamera(core.x, core.y, 0.08f);
}else{
smoothCamera(position.x + 0.0001f, position.y + 0.0001f, 0.08f);
}
}else if(!mobile){
setCamera(position.x + 0.0001f, position.y + 0.0001f);
}

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@@ -209,6 +209,7 @@ public class World extends Module{
public void loadSector(Sector sector){
currentSector = sector;
state.difficulty = sectors.getDifficulty(sector);
state.mode = sector.currentMission().getMode();
Timers.mark();
Timers.mark();
@@ -254,6 +255,8 @@ public class World extends Module{
return;
}
endMapLoad();
if(!headless){
if(state.teams.get(players[0].getTeam()).cores.size == 0){
ui.showError("$text.map.nospawn");
@@ -275,7 +278,6 @@ public class World extends Module{
if(invalidMap) threads.runDelay(() -> state.set(State.menu));
endMapLoad();
}
public void notifyChanged(Tile tile){

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@@ -573,7 +573,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
continue;
}
if(Recipe.getByResult(block) != null && Recipe.getByResult(block).desktopOnly && mobile){
if(Recipe.getByResult(block) != null && !Recipe.getByResult(block).visibility.shown()){
continue;
}

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@@ -29,6 +29,7 @@ import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.storage.CoreBlock.CoreEntity;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.graphics.Lines;
@@ -47,6 +48,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
private static final int timerShootRight = 1;
private static final float liftoffBoost = 0.2f;
private static final Rectangle rect = new Rectangle();
//region instance variables
public float baseRotation;
@@ -474,6 +477,21 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
shootHeat = Mathf.lerpDelta(shootHeat, isShooting() ? 1f : 0f, 0.06f);
mech.updateAlt(this); //updated regardless
if(boostHeat > liftoffBoost + 0.1f){
achievedFlight = true;
}
if(boostHeat <= liftoffBoost + 0.05f && achievedFlight){
if(tile != null){
if(mech.shake > 1f){
Effects.shake(mech.shake, mech.shake, this);
}
Effects.effect(UnitFx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
}
mech.onLand(this);
achievedFlight = false;
}
if(!isLocal){
interpolate();
updateBuilding(this); //building happens even with non-locals
@@ -509,21 +527,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
protected void updateMech(){
Tile tile = world.tileWorld(x, y);
if(boostHeat > liftoffBoost + 0.1f){
achievedFlight = true;
}
if(boostHeat <= liftoffBoost + 0.05f && achievedFlight){
if(tile != null){
if(mech.shake > 1f){
Effects.shake(mech.shake, mech.shake, this);
}
Effects.effect(UnitFx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
}
mech.onLand(this);
achievedFlight = false;
}
isBoosting = Inputs.keyDown("dash") && !mech.flying;
//if player is in solid block
@@ -583,7 +586,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
float prex = x, prey = y;
updateVelocityStatus();
moved = distanceTo(prex, prey) > 0.01f;
moved = distanceTo(prex, prey) > 0.001f;
}else{
velocity.setZero();
x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
@@ -641,26 +644,46 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
moveTarget = null;
}
movement.set(targetX - x, targetY - y).limit(mech.speed);
if(getCarrier() != null){
velocity.setZero();
x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
y = Mathf.lerpDelta(y, getCarrier().getY(), 0.1f);
}
movement.set(targetX - x, targetY - y).limit(isBoosting && !mech.flying ? mech.boostSpeed : mech.speed);
movement.setAngle(Mathf.slerp(movement.angle(), velocity.angle(), 0.05f));
if(distanceTo(targetX, targetY) < attractDst){
movement.setZero();
}
float expansion = 3f;
getHitbox(rect);
rect.x -= expansion;
rect.y -= expansion;
rect.width += expansion*2f;
rect.height += expansion*2f;
isBoosting = EntityQuery.collisions().overlapsTile(rect) || distanceTo(targetX, targetY) > 85f;
velocity.add(movement.scl(Timers.delta()));
if(velocity.len() <= 0.2f){
if(velocity.len() <= 0.2f && mech.flying){
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
}else if(target == null){
rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len() / 10f);
}
float lx = x, ly = y;
updateVelocityStatus();
moved = distanceTo(lx, ly) > 0.001f && !isCarried();
//hovering effect
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
if(mech.flying){
//hovering effect
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
}
//update shooting if not building, not mining and there's ammo left
if(!isBuilding() && getMineTile() == null){

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@@ -15,24 +15,21 @@ public enum GameMode{
disableWaves = true;
hidden = true;
enemyCheat = true;
showPads = true;
}},
victory{{
disableWaves = true;
hidden = true;
enemyCheat = false;
showPads = true;
showMission = false;
}},
pvp{{
showPads = true;
disableWaves = true;
isPvp = true;
enemyCoreBuildRadius = 600f;
respawnTime = 60 * 10;
}};
public boolean infiniteResources, disableWaveTimer, disableWaves, showMission = true, hidden, enemyCheat, isPvp, showPads;
public boolean infiniteResources, disableWaveTimer, disableWaves, showMission = true, hidden, enemyCheat, isPvp;
public float enemyCoreBuildRadius = 400f;
public float respawnTime = 60 * 4;

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@@ -45,7 +45,7 @@ public class SectorPresets{
//pad mission
add(new SectorPreset(0, -2,
Structs.array(
Missions.blockRecipe(mobile ? UpgradeBlocks.tridentPad : UpgradeBlocks.deltaPad),
Missions.blockRecipe(mobile ? UpgradeBlocks.alphaPad : UpgradeBlocks.dartPad),
new MechMission(Mechs.delta),
new WaveMission(15)
),

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@@ -377,7 +377,7 @@ public class Sectors{
//50% chance to get a wave mission
if(Mathf.randomSeed(sector.getSeed() + 6) < 0.5 || (sector.width + sector.height) <= 3){
sector.missions.add(new WaveMission(sector.difficulty*5 + Mathf.randomSeed(sector.getSeed(), 0, 3)*5));
sector.missions.add(new WaveMission(sector.difficulty*5 + Mathf.randomSeed(sector.getSeed(), 1, 4)*5));
}else{
sector.missions.add(new BattleMission());
}

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@@ -26,11 +26,9 @@ import io.anuke.mindustry.world.blocks.defense.turrets.Turret;
import io.anuke.mindustry.world.blocks.power.NuclearReactor;
import io.anuke.mindustry.world.blocks.power.PowerGenerator;
import io.anuke.mindustry.world.blocks.power.SolarGenerator;
import io.anuke.mindustry.world.blocks.production.Drill;
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
import io.anuke.mindustry.world.blocks.storage.StorageBlock;
import io.anuke.mindustry.world.blocks.units.UnitFactory;
import io.anuke.mindustry.world.consumers.ConsumePower;
import io.anuke.ucore.function.BiFunction;
import io.anuke.ucore.function.IntPositionConsumer;
import io.anuke.ucore.function.TriFunction;
@@ -60,15 +58,13 @@ public class FortressGenerator{
void gen(){
gen.setBlock(enemyX, enemyY, StorageBlocks.core, team);
float difficultyScl = Mathf.clamp(gen.sector.difficulty / 20f + gen.random.range(1f/2f), 0f, 0.9999f);
float difficultyScl = Mathf.clamp(gen.sector.difficulty / 20f + gen.random.range(0.25f), 0f, 0.9999f);
float dscl2 = Mathf.clamp(0.5f + gen.sector.difficulty / 20f + gen.random.range(0.1f), 0f, 1.5f);
int coreDst = FortressGenerator.coreDst*Math.min(gen.sector.width, gen.sector.height);
Array<Block> turrets = find(b -> b instanceof ItemTurret);
Array<Block> powerTurrets = find(b -> b instanceof PowerTurret);
Array<Block> drills = find(b -> b instanceof Drill && !b.consumes.has(ConsumePower.class));
Array<Block> powerDrills = find(b -> b instanceof Drill && b.consumes.has(ConsumePower.class));
Array<Block> walls = find(b -> b instanceof Wall && !(b instanceof Door) && b.size == 1);
Array<Block> wallsLarge = find(b -> b instanceof Wall && !(b instanceof Door) && b.size == 2);
Block wall = walls.get((int)(difficultyScl * walls.size));
@@ -140,19 +136,19 @@ public class FortressGenerator{
seeder.get(turret2, tile -> tile.block() instanceof PowerBlock && gen.random.chance(0.12 - turret2.size*0.02)),
//shields
seeder.get(DefenseBlocks.forceProjector, tile -> tile.block() instanceof CoreBlock || tile.block() instanceof UnitFactory && gen.random.chance(0.08)),
seeder.get(DefenseBlocks.forceProjector, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof UnitFactory) && gen.random.chance(0.2 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.daggerFactory, tile -> tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector && gen.random.chance(0.3)),
seeder.get(UnitBlocks.daggerFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.3 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.wraithFactory, tile -> tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector && gen.random.chance(0.3)),
seeder.get(UnitBlocks.wraithFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.3 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.titanFactory, tile -> tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector && gen.random.chance(0.23)),
seeder.get(UnitBlocks.titanFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.23 * dscl2)),
//unit pads (assorted)
seeder.get(UnitBlocks.ghoulFactory, tile -> tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector && gen.random.chance(0.23)),
seeder.get(UnitBlocks.ghoulFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && gen.random.chance(0.23 * dscl2)),
//vaults
seeder.get(StorageBlocks.vault, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof ForceProjector) && gen.random.chance(0.4)),

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@@ -137,8 +137,8 @@ public class Net{
* Starts discovering servers on a different thread. Does not work with GWT.
* Callback is run on the main libGDX thread.
*/
public static void discoverServers(Consumer<Array<Host>> cons){
clientProvider.discover(cons);
public static void discoverServers(Consumer<Host> cons, Runnable done){
clientProvider.discover(cons, done);
}
/**
@@ -374,8 +374,9 @@ public class Net{
/**
* Discover servers. This should run the callback regardless of whether any servers are found. Should not block.
* Callback should be run on libGDX main thread.
* @param done is the callback that should run after discovery.
*/
void discover(Consumer<Array<Host>> callback);
void discover(Consumer<Host> callback, Runnable done);
/**Ping a host. If an error occured, failed() should be called with the exception.*/
void pingHost(String address, int port, Consumer<Host> valid, Consumer<Exception> failed);

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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.OrderedMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.ui.ContentDisplay;
@@ -28,10 +29,9 @@ public class Recipe extends UnlockableContent{
public final Category category;
public final float cost;
public boolean desktopOnly = false;
public RecipeVisibility visibility = RecipeVisibility.all;
//the only gamemode in which the recipe shows up
public GameMode mode;
public boolean isPad;
public boolean hidden;
public boolean alwaysUnlocked;
@@ -67,7 +67,7 @@ public class Recipe extends UnlockableContent{
arr.clear();
for(Recipe r : content.recipes()){
if(r.category == category && (control.unlocks.isUnlocked(r)) &&
!((r.mode != null && r.mode != state.mode) || (r.desktopOnly && mobile) || (r.isPad && !state.mode.showPads))){
!((r.mode != null && r.mode != state.mode) || !r.visibility.shown())){
arr.add(r);
}
}
@@ -89,13 +89,8 @@ public class Recipe extends UnlockableContent{
return recipeMap.get(block);
}
public Recipe setPad(){
this.isPad = true;
return this;
}
public Recipe setDesktop(){
desktopOnly = true;
public Recipe setVisible(RecipeVisibility visibility){
this.visibility = visibility;
return this;
}
@@ -122,7 +117,7 @@ public class Recipe extends UnlockableContent{
@Override
public boolean isHidden(){
return (desktopOnly && mobile) || hidden;
return !visibility.shown() || hidden;
}
@Override
@@ -196,4 +191,21 @@ public class Recipe extends UnlockableContent{
this.blockDependencies = dependencies;
return this;
}
public enum RecipeVisibility{
mobileOnly(true, false),
desktopOnly(false, true),
all(true, true);
public final boolean mobile, desktop;
RecipeVisibility(boolean mobile, boolean desktop){
this.mobile = mobile;
this.desktop = desktop;
}
public boolean shown(){
return (Vars.mobile && mobile) || (!Vars.mobile && desktop);
}
}
}

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@@ -30,6 +30,7 @@ public class JoinDialog extends FloatingDialog{
Table local = new Table();
Table remote = new Table();
Table hosts = new Table();
int totalHosts;
public JoinDialog(){
super("$text.joingame");
@@ -185,15 +186,6 @@ public class JoinDialog extends FloatingDialog{
});
}
void refreshLocal(){
if(!Vars.gwt){
local.clear();
local.background("button");
local.label(() -> "[accent]" + Bundles.get("text.hosts.discovering") + Strings.animated(4, 10f, ".")).pad(10f);
Net.discoverServers(this::addLocalHosts);
}
}
void setup(){
float w = targetWidth();
@@ -255,32 +247,50 @@ public class JoinDialog extends FloatingDialog{
});
}
void addLocalHosts(Array<Host> array){
float w = targetWidth();
void refreshLocal(){
if(!Vars.gwt){
totalHosts = 0;
local.clear();
local.clear();
local.background((Drawable)null);
local.table("button", t -> {
t.label(() -> "[accent]" + Bundles.get("text.hosts.discovering") + Strings.animated(4, 10f, ".")).pad(10f);
}).growX();
Net.discoverServers(this::addLocalHost, this::finishLocalHosts);
}
}
if(array.size == 0){
void finishLocalHosts(){
if(totalHosts == 0){
local.clear();
local.background("button");
local.add("$text.hosts.none").pad(10f);
local.add().growX();
local.addImageButton("icon-loading", 16 * 2f, this::refreshLocal).pad(-10f).padLeft(0).padTop(-6).size(70f, 74f);
}else{
for(Host a : array){
TextButton button = local.addButton("[accent]" + a.name, "clear", () -> connect(a.address, port))
.width(w).height(80f).pad(4f).get();
button.left();
button.row();
button.add("[lightgray]" + (a.players != 1 ? Bundles.format("text.players", a.players) :
Bundles.format("text.players.single", a.players)));
button.row();
button.add("[lightgray]" + a.address).pad(4).left();
local.row();
local.background((Drawable) null);
}
local.background((Drawable) null);
}
}
void addLocalHost(Host host){
if(totalHosts == 0){
local.clear();
}
totalHosts ++;
float w = targetWidth();
local.row();
TextButton button = local.addButton("[accent]" + host.name, "clear", () -> connect(host.address, port))
.width(w).height(80f).pad(4f).get();
button.left();
button.row();
button.add("[lightgray]" + (host.players != 1 ? Bundles.format("text.players", host.players) :
Bundles.format("text.players.single", host.players)));
button.row();
button.add("[lightgray]" + host.address).pad(4).left();
}
void connect(String ip, int port){
ui.loadfrag.show("$text.connecting");

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@@ -173,7 +173,7 @@ public class BlocksFragment extends Fragment{
//add actual recipes
for(Recipe r : recipes){
if((r.mode != null && r.mode != state.mode) || (r.desktopOnly && mobile) || (r.isPad && !state.mode.showPads)) continue;
if((r.mode != null && r.mode != state.mode) || !r.visibility.shown()) continue;
ImageButton image = new ImageButton(new TextureRegion(), "select");

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@@ -429,10 +429,11 @@ public class Tile implements PosTrait, TargetTrait{
entity.power = new PowerModule();
entity.power.graph.add(this);
}
if(!world.isGenerating()){
entity.updateProximity();
}
}else if(!(block instanceof BlockPart)){
}else if(!(block instanceof BlockPart) && !world.isGenerating()){
//since the entity won't update proximity for us, update proximity for all nearby tiles manually
for(GridPoint2 p : Geometry.d4){
Tile tile = world.tile(x + p.x, y + p.y);

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@@ -29,6 +29,7 @@ import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.EnumSet;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import java.io.DataInputStream;
@@ -83,7 +84,6 @@ public class CoreBlock extends StorageBlock{
@Override
public void onProximityUpdate(Tile tile) {
//add cores
state.teams.get(tile.getTeam()).cores.add(tile);
}

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@@ -123,7 +123,6 @@ public class MechPad extends Block{
@Override
public void tapped(Tile tile, Player player){
if(mobile && !mech.flying) return;
if(checkValidTap(tile, player)){
Call.onMechFactoryTap(player, tile);

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@@ -35,7 +35,7 @@ import java.io.DataOutputStream;
import java.io.IOException;
public class UnitFactory extends Block{
protected float gracePeriodMultiplier = 2f;
protected float gracePeriodMultiplier = 15f;
protected float speedupTime = 60f * 60f * 20;
protected float maxSpeedup = 2f;