Fixed dropping items into enemy blocks
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@@ -302,7 +302,7 @@ public abstract class InputHandler extends InputAdapter{
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ItemStack stack = player.inventory.getItem();
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if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.block().hasItems){
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if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.getTeam() == player.getTeam() && tile.block().hasItems){
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Call.transferInventory(player, tile);
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}else{
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Call.dropItem(player.angleTo(x, y));
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