Bugfixes, balancing

This commit is contained in:
Anuken
2020-08-20 23:36:27 -04:00
parent 48d1c2038e
commit 28d2243abc
6 changed files with 25 additions and 19 deletions

View File

@@ -1502,8 +1502,8 @@ public class Blocks implements ContentList{
hasPower = true;
size = 2;
force = 2.5f;
scaledForce = 5f;
force = 3f;
scaledForce = 5.5f;
range = 170f;
damage = 0.08f;
health = 160 * size * size;

View File

@@ -165,7 +165,7 @@ public class UnitTypes implements ContentList{
boostMultiplier = 1.5f;
speed = 0.48f;
hitsize = 10f;
health = 300f;
health = 320f;
buildSpeed = 0.9f;
armor = 4f;
@@ -173,7 +173,7 @@ public class UnitTypes implements ContentList{
mineSpeed = 5f;
commandLimit = 8;
abilities.add(new ShieldFieldAbility(15f, 30f, 60f * 5, 60f));
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
weapons.add(new Weapon("heal-shotgun-weapon"){{
x = 5f;
@@ -193,7 +193,7 @@ public class UnitTypes implements ContentList{
bullet = new LightningBulletType(){{
lightningColor = hitColor = Pal.heal;
damage = 12f;
damage = 15f;
lightningLength = 7;
lightningLengthRand = 7;
shootEffect = Fx.shootHeal;
@@ -206,7 +206,7 @@ public class UnitTypes implements ContentList{
hitsize = 12f;
boostMultiplier = 2f;
itemCapacity = 80;
health = 640f;
health = 650f;
buildSpeed = 1.7f;
canBoost = true;
armor = 9f;
@@ -219,7 +219,7 @@ public class UnitTypes implements ContentList{
mineSpeed = 7f;
drawShields = false;
abilities.add(new ForceFieldAbility(60f, 0.12f, 200f, 60f * 8));
abilities.add(new ForceFieldAbility(60f, 0.2f, 300f, 60f * 7));
weapons.add(new Weapon("beam-weapon"){{
shake = 2f;
@@ -230,7 +230,7 @@ public class UnitTypes implements ContentList{
shootSound = Sounds.laser;
bullet = new LaserBulletType(){{
damage = 27f;
damage = 30f;
recoil = 1f;
sideAngle = 45f;
sideWidth = 1f;
@@ -316,7 +316,7 @@ public class UnitTypes implements ContentList{
drag = 0.4f;
hitsize = 12f;
rotateSpeed = 3f;
health = 600;
health = 760;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
legCount = 6;
legLength = 13f;
@@ -352,7 +352,7 @@ public class UnitTypes implements ContentList{
despawnEffect = Fx.none;
width = 0.54f;
lifetime = 35f;
knockback = -1.2f;
knockback = -1.24f;
}};
}});
@@ -365,13 +365,13 @@ public class UnitTypes implements ContentList{
bullet = new SapBulletType(){{
sapStrength = 0.65f;
length = 40f;
damage = 12;
damage = 13;
shootEffect = Fx.shootSmall;
hitColor = color = Color.valueOf("bf92f9");
despawnEffect = Fx.none;
width = 0.4f;
lifetime = 25f;
knockback = -0.6f;
knockback = -0.65f;
}};
}});
}};
@@ -395,6 +395,7 @@ public class UnitTypes implements ContentList{
legLengthScl = 1f;
rippleScale = 2f;
legSpeed = 0.2f;
legSplashDamage = 32;
legSplashRange = 30;