Swarmer cleanup
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@@ -2845,6 +2845,7 @@ public class Blocks{
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size = 2;
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scaledHealth = 280;
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targetAir = false;
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moveWhileCharging = false;
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shootSound = Sounds.laser;
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coolant = consume(new ConsumeCoolant(0.2f));
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@@ -2913,10 +2914,12 @@ public class Blocks{
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shoot = new ShootAlternate(){{
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shots = 4;
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barrels = 3;
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spread = 3.5f;
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shotDelay = 5f;
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}};
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shootY = 7f;
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reloadTime = 30f;
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inaccuracy = 10f;
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range = 240f;
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@@ -3184,11 +3187,6 @@ public class Blocks{
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loopSoundVolume = 2f;
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envEnabled |= Env.space;
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shoot = new ShootSpread(){{
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shots = 3;
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spread = 10f;
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}};
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shootType = new ContinuousLaserBulletType(78){{
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length = 200f;
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hitEffect = Fx.hitMeltdown;
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