More sound fixes
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@@ -432,7 +432,8 @@ public class UnitTypes implements ContentList{
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reload = 320f;
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recoil = 0f;
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shootSound = Sounds.laser;
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chargeSound = Sounds.lasercharge2;
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shootSound = Sounds.beam;
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continuous = true;
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cooldownTime = 200f;
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@@ -1588,7 +1589,7 @@ public class UnitTypes implements ContentList{
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inaccuracy = 7f;
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ejectEffect = Fx.none;
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shake = 3f;
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shootSound = Sounds.shootBig;
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shootSound = Sounds.missile;
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xRand = 8f;
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shotDelay = 1f;
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