Merge branch 'unsector'
# Conflicts: # core/src/io/anuke/mindustry/maps/SectorPresets.java # core/src/io/anuke/mindustry/maps/Sectors.java # core/src/io/anuke/mindustry/maps/TutorialSector.java # core/src/io/anuke/mindustry/maps/generation/FortressGenerator.java # core/src/io/anuke/mindustry/maps/missions/MissionWithStartingCore.java # core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java
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@@ -21,6 +21,7 @@ import static io.anuke.mindustry.Vars.*;
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public class BlockRenderer{
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private final static int initialRequests = 32 * 32;
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private final static int expandr = 6;
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private final static boolean disableShadows = true;
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public final FloorRenderer floor = new FloorRenderer();
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@@ -53,6 +54,8 @@ public class BlockRenderer{
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}
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public void drawShadows(){
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if(disableShadows) return;
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if(shadows.getWidth() != Core.graphics.getWidth() || shadows.getHeight() != Core.graphics.getHeight()){
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shadows.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
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}
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@@ -107,7 +110,6 @@ public class BlockRenderer{
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if(tile != null){
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Block block = tile.block();
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Team team = tile.getTeam();
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if(!expanded && block != Blocks.air && world.isAccessible(x, y)){
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tile.block().drawShadow(tile);
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@@ -133,8 +135,6 @@ public class BlockRenderer{
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}
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}
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Draw.proj(camera.projection());
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Sort.instance().sort(requests.items, 0, requestidx);
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lastCamX = avgx;
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@@ -11,6 +11,7 @@ import io.anuke.arc.graphics.GL20;
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import io.anuke.arc.graphics.g2d.CacheBatch;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.SpriteBatch;
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import io.anuke.arc.graphics.g2d.SpriteCache;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Structs;
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@@ -30,6 +31,7 @@ public class FloorRenderer{
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private CacheBatch cbatch;
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private IntSet drawnLayerSet = new IntSet();
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private IntArray drawnLayers = new IntArray();
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private ObjectSet<CacheLayer> used = new ObjectSet<>();
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public FloorRenderer(){
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Events.on(WorldLoadEvent.class, event -> clearTiles());
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@@ -111,6 +113,10 @@ public class FloorRenderer{
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cbatch.endDraw();
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}
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public void updateFloor(Tile tile){
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//TODO: implement
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}
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public void drawLayer(CacheLayer layer){
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if(cache == null){
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return;
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@@ -142,10 +148,9 @@ public class FloorRenderer{
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}
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private void cacheChunk(int cx, int cy){
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used.clear();
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Chunk chunk = cache[cx][cy];
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ObjectSet<CacheLayer> used = new ObjectSet<>();
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
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Tile tile = world.tile(tilex, tiley);
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@@ -180,8 +185,6 @@ public class FloorRenderer{
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if(floor.cacheLayer == layer){
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floor.draw(tile);
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}else if(floor.cacheLayer.ordinal() < layer.ordinal()){
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floor.drawNonLayer(tile);
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}
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}
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}
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@@ -195,7 +198,8 @@ public class FloorRenderer{
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int chunksx = Mathf.ceil((float) (world.width()) / chunksize),
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chunksy = Mathf.ceil((float) (world.height()) / chunksize) ;
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cache = new Chunk[chunksx][chunksy];
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cbatch = new CacheBatch(world.width() * world.height() * 4 * 4);
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SpriteCache sprites = new SpriteCache(world.width() * world.height(), (world.width() / chunksize) * (world.height() / chunksize) * 2, false);
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cbatch = new CacheBatch(sprites);
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Time.mark();
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@@ -26,10 +26,6 @@ public class OverlayRenderer{
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for(Player player : players){
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InputHandler input = control.input(player.playerIndex);
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if(world.getSector() != null){
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world.getSector().currentMission().drawOverlay();
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}
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if(!input.isDrawing() || player.isDead()) continue;
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Shaders.outline.color.set(Palette.accent);
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