From 2906181f3766d07e4f9e998da207eb9668292dac Mon Sep 17 00:00:00 2001 From: EggleEgg <125359838+EggleEgg@users.noreply.github.com> Date: Wed, 31 Dec 2025 04:13:41 +0100 Subject: [PATCH] please no overrange (#11517) --- core/src/mindustry/content/UnitTypes.java | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index 5cd16f2259..10364fe776 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -176,7 +176,8 @@ public class UnitTypes{ bullet = new ArtilleryBulletType(2f, 20, "shell"){{ hitEffect = Fx.blastExplosion; knockback = 0.8f; - lifetime = 120f; + lifetime = 120f - 35f / 2f; + rangeOverride = 240f; width = height = 14f; collides = true; collidesTiles = true; @@ -1676,7 +1677,7 @@ public class UnitTypes{ ejectEffect = Fx.casing1; shootSound = Sounds.shootDuo; bullet = new FlakBulletType(4.2f, 3){{ - lifetime = 60f; + lifetime = 52.5f; ammoMultiplier = 4f; shootEffect = Fx.shootSmall; width = 6f; @@ -1700,7 +1701,7 @@ public class UnitTypes{ bullet = new ArtilleryBulletType(3f, 20, "shell"){{ hitEffect = Fx.flakExplosion; knockback = 0.8f; - lifetime = 80f; + lifetime = 73.5f; width = height = 11f; collidesTiles = false; splashDamageRadius = 30f * 0.75f;