More reorganization, implemented multiblock drills, API changes
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@@ -28,7 +28,7 @@ public class BlastType extends EnemyType {
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if(enemy.target instanceof TileEntity){
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TileEntity e = (TileEntity)enemy.target;
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range = (e.tile.block().width * tilesize) /2f + 8f;
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range = (e.tile.block().size * tilesize) /2f + 8f;
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ox = e.tile.block().getPlaceOffset().x;
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oy = e.tile.block().getPlaceOffset().y;
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}
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