Rebalancing of drills to slow down progression

This commit is contained in:
Anuken
2018-01-04 12:12:31 -05:00
parent 9e7eaaaf41
commit 2939c30d8d
14 changed files with 287 additions and 264 deletions

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@@ -12,6 +12,7 @@ text.savegame=Save Game
text.loadgame=Load Game text.loadgame=Load Game
text.joingame=Join Game text.joingame=Join Game
text.quit=Quit text.quit=Quit
text.about.button=About
text.name=Name: text.name=Name:
text.players={0} players online text.players={0} players online
text.players.single={0} player online text.players.single={0} player online
@@ -24,7 +25,7 @@ text.hostserver=Host Server
text.host=Host text.host=Host
text.hosts.refresh=Refresh text.hosts.refresh=Refresh
text.hosts.discovering=Discovering LAN games text.hosts.discovering=Discovering LAN games
text.hosts.none=[lightgray]No hosts found! text.hosts.none=[lightgray]No games found!
text.joingame.byip=Join by IP... text.joingame.byip=Join by IP...
text.joingame.title=Join Game text.joingame.title=Join Game
text.joingame.ip=IP: text.joingame.ip=IP:

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@@ -45,12 +45,12 @@ public class Control extends Module{
final Array<Weapon> weapons = new Array<>(); final Array<Weapon> weapons = new Array<>();
final int[] items = new int[Item.getAllItems().size]; final int[] items = new int[Item.getAllItems().size];
public final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
public final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping(); public final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
public final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false); public final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class); public final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class); public final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
public final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
Array<EnemySpawn> spawns; Array<EnemySpawn> spawns;
int wave = 1; int wave = 1;

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@@ -285,6 +285,7 @@ public class NetClient extends Module {
public void handleSendMessage(String message){ public void handleSendMessage(String message){
ChatPacket packet = new ChatPacket(); ChatPacket packet = new ChatPacket();
packet.text = message; packet.text = message;
packet.name = Vars.player.name;
Net.send(packet, SendMode.tcp); Net.send(packet, SendMode.tcp);
if(Net.server()){ if(Net.server()){

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@@ -218,7 +218,7 @@ public class Renderer extends RendererModule{
Draw.tscl(0.25f/2); Draw.tscl(0.25f/2);
for(Player player : Vars.control.playerGroup.all()){ for(Player player : Vars.control.playerGroup.all()){
if(!player.isLocal){ if(!player.isLocal){
Draw.text(player.name, player.x, player.y - 9); Draw.text(player.name, player.x, player.y + 6);
} }
} }
Draw.tscl(Vars.fontscale); Draw.tscl(Vars.fontscale);

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@@ -38,11 +38,11 @@ public enum Recipe{
shotgunturret(weapon, WeaponBlocks.shotgunturret, stack(Item.iron, 10), stack(Item.stone, 10)), shotgunturret(weapon, WeaponBlocks.shotgunturret, stack(Item.iron, 10), stack(Item.stone, 10)),
flameturret(weapon, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)), flameturret(weapon, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
sniperturret(weapon, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)), sniperturret(weapon, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
laserturret(weapon, WeaponBlocks.laserturret, stack(Item.steel, 10), stack(Item.titanium, 10)), laserturret(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)),
mortarturret(weapon, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)), mortarturret(weapon, WeaponBlocks.mortarturret, stack(Item.steel, 25), stack(Item.titanium, 15)),
teslaturret(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)), teslaturret(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.dirium, 15)),
plasmaturret(weapon, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)), plasmaturret(weapon, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 20), stack(Item.dirium, 15)),
chainturret(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 35)), chainturret(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 40)),
titanturret(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)), titanturret(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
smelter(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)), smelter(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
@@ -56,9 +56,9 @@ public enum Recipe{
stonedrill(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)), stonedrill(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)), irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)), coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)), titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 50)),
uraniumdrill(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)), uraniumdrill(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 30), stack(Item.dirium, 20)), omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 30), stack(Item.dirium, 40)),
coalgenerator(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30), stack(Item.stone, 20)), coalgenerator(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
thermalgenerator(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30), stack(Item.iron, 30)), thermalgenerator(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30), stack(Item.iron, 30)),
@@ -70,7 +70,7 @@ public enum Recipe{
powerlasercorner(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)), powerlasercorner(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
powerlaserrouter(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)), powerlaserrouter(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),
shieldgenerator(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.dirium, 40)), shieldgenerator(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.dirium, 30)),
teleporter(distribution, DistributionBlocks.teleporter, stack(Item.steel, 20), stack(Item.dirium, 15)), teleporter(distribution, DistributionBlocks.teleporter, stack(Item.steel, 20), stack(Item.dirium, 15)),

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@@ -8,6 +8,8 @@ import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Core; import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Inputs; import io.anuke.ucore.core.Inputs;
@@ -44,6 +46,8 @@ public class ChatFragment extends Table implements Fragment{
setFillParent(true); setFillParent(true);
font = Core.skin.getFont("default-font"); font = Core.skin.getFont("default-font");
setVisible(() -> !GameState.is(State.menu) && Net.active());
//TODO put it input //TODO put it input
update(() -> { update(() -> {
if(Net.active() && Inputs.keyTap("chat")){ if(Net.active() && Inputs.keyTap("chat")){

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@@ -2,6 +2,7 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import io.anuke.mindustry.Mindustry; import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState; import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.ui.MenuButton; import io.anuke.mindustry.ui.MenuButton;
@@ -65,14 +66,16 @@ public class MenuFragment implements Fragment{
new imagebutton("icon-tutorial", isize, () -> control.playMap(world.maps().getMap("tutorial"))).text("$text.tutorial").padTop(4f); new imagebutton("icon-tutorial", isize, () -> control.playMap(world.maps().getMap("tutorial"))).text("$text.tutorial").padTop(4f);
new imagebutton("icon-load", isize, () -> ui.showLoadGame()).text("$text.load").padTop(4f); new imagebutton("icon-load", isize, () -> ui.showLoadGame()).text("$text.load").padTop(4f);
new imagebutton("icon-add", isize, () -> ui.showJoinGame()).text("$text.joingame").padTop(4f);
row(); row();
new imagebutton("icon-editor", isize, () -> ui.showEditor()).text("$text.editor").padTop(4f); new imagebutton("icon-editor", isize, () -> ui.showEditor()).text("$text.editor").padTop(4f);
new imagebutton("icon-tools", isize, () -> ui.showPrefs()).text("$text.settings").padTop(4f); new imagebutton("icon-tools", isize, () -> ui.showPrefs()).text("$text.settings").padTop(4f);
new imagebutton("icon-add", isize, () -> ui.showJoinGame()).text("$text.joingame").padTop(4f); new imagebutton("icon-info", isize, () -> ui.showAbout()).text("$text.about.button").padTop(4f);
new imagebutton("icon-donate", isize, () -> { new imagebutton("icon-donate", isize, () -> {
Mindustry.platforms.openDonations(); Mindustry.platforms.openDonations();
@@ -81,9 +84,9 @@ public class MenuFragment implements Fragment{
visible(()->GameState.is(State.menu)); visible(()->GameState.is(State.menu));
}}.end(); }}.end();
}}.end(); }}.end();
} }
//settings icon //extra icons in top right
new table(){{ new table(){{
atop().aright(); atop().aright();
if(Mindustry.hasDiscord){ if(Mindustry.hasDiscord){
@@ -91,9 +94,11 @@ public class MenuFragment implements Fragment{
ui.showDiscord(); ui.showDiscord();
}).margin(14); }).margin(14);
} }
new imagebutton("icon-info", 30f, ()->{ if(!Vars.android) {
ui.showAbout(); new imagebutton("icon-info", 30f, () -> {
}).margin(14); ui.showAbout();
}).margin(14);
}
}}.end().visible(()->GameState.is(State.menu)); }}.end().visible(()->GameState.is(State.menu));
} }
} }

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@@ -1,6 +1,8 @@
package io.anuke.mindustry.ui.fragments; package io.anuke.mindustry.ui.fragments;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player; import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.ui.BorderImage; import io.anuke.mindustry.ui.BorderImage;
@@ -33,7 +35,7 @@ public class PlayerListFragment implements Fragment{
} }
}); });
visible(() -> Inputs.keyDown("player_list") && Net.active()); //TODO move elsewhere? visible(() -> Inputs.keyDown("player_list") && Net.active() && !GameState.is(State.menu)); //TODO move elsewhere?
}}.end(); }}.end();
rebuild(); rebuild();

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@@ -131,6 +131,7 @@ public class ProductionBlocks{
{ {
resource = Blocks.coal; resource = Blocks.coal;
result = Item.coal; result = Item.coal;
time = 6;
} }
}, },
@@ -146,11 +147,14 @@ public class ProductionBlocks{
{ {
resource = Blocks.titanium; resource = Blocks.titanium;
result = Item.titanium; result = Item.titanium;
time = 7;
} }
}, },
omnidrill = new Omnidrill("omnidrill"){ omnidrill = new Omnidrill("omnidrill"){
{
time = 4;
}
}, },
coalgenerator = new ItemPowerGenerator("coalgenerator"){ coalgenerator = new ItemPowerGenerator("coalgenerator"){
{ {

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@@ -20,7 +20,7 @@ public class Drill extends Block{
protected Block resource; protected Block resource;
protected Item result; protected Item result;
protected int time = 5; protected float time = 5;
protected int capacity = 5; protected int capacity = 5;
protected Effect drillEffect = Fx.spark; protected Effect drillEffect = Fx.spark;

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@@ -17,7 +17,6 @@ public class Omnidrill extends Drill {
drillEffect = Fx.sparkbig; drillEffect = Fx.sparkbig;
resource = null; resource = null;
result = null; result = null;
time = 3;
} }
@Override @Override