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@@ -14,17 +14,17 @@ public class Recipes {
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new Recipe(defense, DefenseBlocks.ironwall, stack(Item.iron, 12)),
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new Recipe(defense, DefenseBlocks.steelwall, stack(Item.steel, 12)),
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new Recipe(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 12)),
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new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.dirium, 12)),
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new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.densealloy, 12)),
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new Recipe(defense, DefenseBlocks.steelwalllarge, stack(Item.steel, 12*4)),
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new Recipe(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 12*4)),
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new Recipe(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 12*4)),
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new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.densealloy, 12*4)),
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new Recipe(defense, DefenseBlocks.door, stack(Item.steel, 3), stack(Item.iron, 3*4)).setDesktop(),
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new Recipe(defense, DefenseBlocks.largedoor, stack(Item.steel, 3*4), stack(Item.iron, 3*4*4)).setDesktop(),
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new Recipe(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 16)),
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new Recipe(distribution, DistributionBlocks.conveyor, stack(Item.iron, 1)),
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new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
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new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
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new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.densealloy, 1)),
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new Recipe(distribution, DistributionBlocks.router, stack(Item.iron, 2)),
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new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)),
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new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
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@@ -41,12 +41,12 @@ public class Recipes {
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new Recipe(weapon, WeaponBlocks.railgunturret, stack(Item.iron, 15), stack(Item.steel, 10)),
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new Recipe(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)),
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new Recipe(weapon, WeaponBlocks.flakturret, stack(Item.steel, 25), stack(Item.titanium, 15)),
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new Recipe(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.dirium, 15)),
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new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.dirium, 60)),
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new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 40)),
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new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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new Recipe(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.densealloy, 15)),
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new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.densealloy, 60)),
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new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.densealloy, 40)),
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new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
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new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
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new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
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new Recipe(crafting, ProductionBlocks.smelter, stack(Item.iron, 40)),
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new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)),
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@@ -66,11 +66,11 @@ public class Recipes {
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(production, ProductionBlocks.cultivator, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(production, ProductionBlocks.laserdrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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new Recipe(production, ProductionBlocks.cultivator, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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new Recipe(production, ProductionBlocks.laserdrill, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
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new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30)),
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new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30)),
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@@ -78,16 +78,16 @@ public class Recipes {
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new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
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new Recipe(power, ProductionBlocks.largesolarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
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new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
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new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.dirium, 40), stack(Item.steel, 50)),
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new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.densealloy, 40), stack(Item.steel, 50)),
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new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)),
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new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
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new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),
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new Recipe(power, DistributionBlocks.battery, stack(Item.steel, 5), stack(Item.iron, 5)),
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new Recipe(power, DistributionBlocks.batteryLarge, stack(Item.steel, 5), stack(Item.iron, 5)),
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new Recipe(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.dirium, 30)),
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new Recipe(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.densealloy, 30)),
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new Recipe(distribution, DistributionBlocks.teleporter, stack(Item.steel, 30), stack(Item.dirium, 40)),
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new Recipe(distribution, DistributionBlocks.teleporter, stack(Item.steel, 30), stack(Item.densealloy, 40)),
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new Recipe(power, DefenseBlocks.repairturret, stack(Item.iron, 30)),
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new Recipe(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
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@@ -100,10 +100,10 @@ public class Recipes {
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new Recipe(liquid, DistributionBlocks.conduittunnel, stack(Item.titanium, 2), stack(Item.steel, 2)),
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new Recipe(liquid, ProductionBlocks.pump, stack(Item.steel, 10)),
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new Recipe(liquid, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.dirium, 5)),
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new Recipe(liquid, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.densealloy, 5)),
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new Recipe(units, DebugBlocks.powerVoid, stack(Item.steel, 10)).setDebug(),
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new Recipe(units, DebugBlocks.powerInfinite, stack(Item.steel, 10), stack(Item.dirium, 5)).setDebug()
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new Recipe(units, DebugBlocks.powerInfinite, stack(Item.steel, 10), stack(Item.densealloy, 5)).setDebug()
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);
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private static ItemStack stack(Item item, int amount){
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