Fixed some compile errors

This commit is contained in:
Anuken
2018-03-22 20:37:13 -04:00
parent 5b075ead9e
commit 2981dd857f
5 changed files with 32 additions and 31 deletions
@@ -14,17 +14,17 @@ public class Recipes {
new Recipe(defense, DefenseBlocks.ironwall, stack(Item.iron, 12)),
new Recipe(defense, DefenseBlocks.steelwall, stack(Item.steel, 12)),
new Recipe(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 12)),
new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.dirium, 12)),
new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.densealloy, 12)),
new Recipe(defense, DefenseBlocks.steelwalllarge, stack(Item.steel, 12*4)),
new Recipe(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 12*4)),
new Recipe(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 12*4)),
new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.densealloy, 12*4)),
new Recipe(defense, DefenseBlocks.door, stack(Item.steel, 3), stack(Item.iron, 3*4)).setDesktop(),
new Recipe(defense, DefenseBlocks.largedoor, stack(Item.steel, 3*4), stack(Item.iron, 3*4*4)).setDesktop(),
new Recipe(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 16)),
new Recipe(distribution, DistributionBlocks.conveyor, stack(Item.iron, 1)),
new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.densealloy, 1)),
new Recipe(distribution, DistributionBlocks.router, stack(Item.iron, 2)),
new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)),
new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
@@ -41,12 +41,12 @@ public class Recipes {
new Recipe(weapon, WeaponBlocks.railgunturret, stack(Item.iron, 15), stack(Item.steel, 10)),
new Recipe(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)),
new Recipe(weapon, WeaponBlocks.flakturret, stack(Item.steel, 25), stack(Item.titanium, 15)),
new Recipe(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.dirium, 15)),
new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.dirium, 60)),
new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 40)),
new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
new Recipe(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.densealloy, 15)),
new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.densealloy, 60)),
new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.densealloy, 40)),
new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
new Recipe(crafting, ProductionBlocks.smelter, stack(Item.iron, 40)),
new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)),
@@ -66,11 +66,11 @@ public class Recipes {
new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
new Recipe(production, ProductionBlocks.cultivator, stack(Item.titanium, 40), stack(Item.dirium, 40)),
new Recipe(production, ProductionBlocks.laserdrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.cultivator, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.laserdrill, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30)),
new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30)),
@@ -78,16 +78,16 @@ public class Recipes {
new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
new Recipe(power, ProductionBlocks.largesolarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.dirium, 40), stack(Item.steel, 50)),
new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.densealloy, 40), stack(Item.steel, 50)),
new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)),
new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),
new Recipe(power, DistributionBlocks.battery, stack(Item.steel, 5), stack(Item.iron, 5)),
new Recipe(power, DistributionBlocks.batteryLarge, stack(Item.steel, 5), stack(Item.iron, 5)),
new Recipe(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.dirium, 30)),
new Recipe(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.densealloy, 30)),
new Recipe(distribution, DistributionBlocks.teleporter, stack(Item.steel, 30), stack(Item.dirium, 40)),
new Recipe(distribution, DistributionBlocks.teleporter, stack(Item.steel, 30), stack(Item.densealloy, 40)),
new Recipe(power, DefenseBlocks.repairturret, stack(Item.iron, 30)),
new Recipe(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
@@ -100,10 +100,10 @@ public class Recipes {
new Recipe(liquid, DistributionBlocks.conduittunnel, stack(Item.titanium, 2), stack(Item.steel, 2)),
new Recipe(liquid, ProductionBlocks.pump, stack(Item.steel, 10)),
new Recipe(liquid, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.dirium, 5)),
new Recipe(liquid, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.densealloy, 5)),
new Recipe(units, DebugBlocks.powerVoid, stack(Item.steel, 10)).setDebug(),
new Recipe(units, DebugBlocks.powerInfinite, stack(Item.steel, 10), stack(Item.dirium, 5)).setDebug()
new Recipe(units, DebugBlocks.powerInfinite, stack(Item.steel, 10), stack(Item.densealloy, 5)).setDebug()
);
private static ItemStack stack(Item item, int amount){
@@ -9,8 +9,8 @@ public class UpgradeRecipes {
Weapon.triblaster, list(stack(Item.iron, 60), stack(Item.steel, 80)),
Weapon.clustergun, list(stack(Item.iron, 300), stack(Item.steel, 80)),
Weapon.vulcan, list(stack(Item.iron, 100), stack(Item.steel, 150), stack(Item.titanium, 80)),
Weapon.beam, list(stack(Item.steel, 260), stack(Item.titanium, 160), stack(Item.dirium, 120)),
Weapon.shockgun, list(stack(Item.steel, 240), stack(Item.titanium, 160), stack(Item.dirium, 160))
Weapon.beam, list(stack(Item.steel, 260), stack(Item.titanium, 160), stack(Item.densealloy, 120)),
Weapon.shockgun, list(stack(Item.steel, 240), stack(Item.titanium, 160), stack(Item.densealloy, 160))
);
private static final ItemStack[] empty = {};
@@ -94,7 +94,7 @@ public class Blocks{
dirt = new Floor("dirt"){},
sand = new Floor("sand"){{
drops = new ItemStack(Item.quartz, 1);
drops = new ItemStack(Item.silicon, 1);
}},
ice = new Floor("ice"){},
@@ -43,7 +43,7 @@ public class ProductionBlocks{
health = 90;
inputs = new Item[]{Item.titanium, Item.steel};
fuel = Item.coal;
result = Item.dirium;
result = Item.densealloy;
burnDuration = 45f;
craftTime = 25f;
}
@@ -67,7 +67,7 @@ public class ProductionBlocks{
health = 200;
inputLiquid = Liquid.water;
outputLiquid = Liquid.cryofluid;
inputItem = Item.quartz;
inputItem = Item.titanium;
liquidPerItem = 50f;
itemCapacity = 50;
powerUse = 0.1f;
@@ -90,7 +90,7 @@ public class ProductionBlocks{
titaniumextractor = new LiquidCrafter("titaniumextractor"){
{
input = Item.iron;
input = Item.stone;
inputAmount = 8;
inputLiquid = Liquid.water;
liquidAmount = 40f;
@@ -142,7 +142,7 @@ public class ProductionBlocks{
siliconextractor = new LiquidCrafter("siliconextractor"){
{
input = Item.quartz;
input = Item.stone;
inputAmount = 5;
inputLiquid = Liquid.water;
liquidAmount = 18.99f;
@@ -229,11 +229,12 @@ public class ProductionBlocks{
}
},
quartzextractor = new Drill("quartzextractor"){
quartzextractor = new GenericDrill("quartzextractor"){
{
powerUse = 0.1f;
resource = Blocks.sand;
result = Item.quartz;
drillTime = 300;
result = Item.silicon;
drillTime = 320;
size = 2;
}
},