Fixed some compile errors

This commit is contained in:
Anuken
2018-03-22 20:37:13 -04:00
parent 5b075ead9e
commit 2981dd857f
5 changed files with 32 additions and 31 deletions

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@@ -1,7 +1,7 @@
#Autogenerated file. Do not modify. #Autogenerated file. Do not modify.
#Thu Mar 22 19:09:59 EDT 2018 #Thu Mar 22 20:36:03 EDT 2018
version=release version=release
androidBuildCode=608 androidBuildCode=612
name=Mindustry name=Mindustry
code=3.4 code=3.4
build=custom build build=custom build

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@@ -14,17 +14,17 @@ public class Recipes {
new Recipe(defense, DefenseBlocks.ironwall, stack(Item.iron, 12)), new Recipe(defense, DefenseBlocks.ironwall, stack(Item.iron, 12)),
new Recipe(defense, DefenseBlocks.steelwall, stack(Item.steel, 12)), new Recipe(defense, DefenseBlocks.steelwall, stack(Item.steel, 12)),
new Recipe(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 12)), new Recipe(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 12)),
new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.dirium, 12)), new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.densealloy, 12)),
new Recipe(defense, DefenseBlocks.steelwalllarge, stack(Item.steel, 12*4)), new Recipe(defense, DefenseBlocks.steelwalllarge, stack(Item.steel, 12*4)),
new Recipe(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 12*4)), new Recipe(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 12*4)),
new Recipe(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 12*4)), new Recipe(defense, DefenseBlocks.diriumwall, stack(Item.densealloy, 12*4)),
new Recipe(defense, DefenseBlocks.door, stack(Item.steel, 3), stack(Item.iron, 3*4)).setDesktop(), new Recipe(defense, DefenseBlocks.door, stack(Item.steel, 3), stack(Item.iron, 3*4)).setDesktop(),
new Recipe(defense, DefenseBlocks.largedoor, stack(Item.steel, 3*4), stack(Item.iron, 3*4*4)).setDesktop(), new Recipe(defense, DefenseBlocks.largedoor, stack(Item.steel, 3*4), stack(Item.iron, 3*4*4)).setDesktop(),
new Recipe(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 16)), new Recipe(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 16)),
new Recipe(distribution, DistributionBlocks.conveyor, stack(Item.iron, 1)), new Recipe(distribution, DistributionBlocks.conveyor, stack(Item.iron, 1)),
new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)), new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)), new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.densealloy, 1)),
new Recipe(distribution, DistributionBlocks.router, stack(Item.iron, 2)), new Recipe(distribution, DistributionBlocks.router, stack(Item.iron, 2)),
new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)), new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)),
new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)), new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
@@ -41,12 +41,12 @@ public class Recipes {
new Recipe(weapon, WeaponBlocks.railgunturret, stack(Item.iron, 15), stack(Item.steel, 10)), new Recipe(weapon, WeaponBlocks.railgunturret, stack(Item.iron, 15), stack(Item.steel, 10)),
new Recipe(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)), new Recipe(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)),
new Recipe(weapon, WeaponBlocks.flakturret, stack(Item.steel, 25), stack(Item.titanium, 15)), new Recipe(weapon, WeaponBlocks.flakturret, stack(Item.steel, 25), stack(Item.titanium, 15)),
new Recipe(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.dirium, 15)), new Recipe(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.densealloy, 15)),
new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.dirium, 60)), new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.densealloy, 60)),
new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 40)), new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.densealloy, 40)),
new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)), new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)), new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)), new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.densealloy, 55)),
new Recipe(crafting, ProductionBlocks.smelter, stack(Item.iron, 40)), new Recipe(crafting, ProductionBlocks.smelter, stack(Item.iron, 40)),
new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)), new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)),
@@ -66,11 +66,11 @@ public class Recipes {
new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)), new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)), new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)), new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)), new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.cultivator, stack(Item.titanium, 40), stack(Item.dirium, 40)), new Recipe(production, ProductionBlocks.cultivator, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.laserdrill, stack(Item.titanium, 40), stack(Item.dirium, 40)), new Recipe(production, ProductionBlocks.laserdrill, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)), new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)), new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.densealloy, 40)),
new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30)), new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30)),
new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30)), new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30)),
@@ -78,16 +78,16 @@ public class Recipes {
new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)), new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
new Recipe(power, ProductionBlocks.largesolarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)), new Recipe(power, ProductionBlocks.largesolarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)), new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.dirium, 40), stack(Item.steel, 50)), new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.densealloy, 40), stack(Item.steel, 50)),
new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)), new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)),
new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)), new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)), new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),
new Recipe(power, DistributionBlocks.battery, stack(Item.steel, 5), stack(Item.iron, 5)), new Recipe(power, DistributionBlocks.battery, stack(Item.steel, 5), stack(Item.iron, 5)),
new Recipe(power, DistributionBlocks.batteryLarge, stack(Item.steel, 5), stack(Item.iron, 5)), new Recipe(power, DistributionBlocks.batteryLarge, stack(Item.steel, 5), stack(Item.iron, 5)),
new Recipe(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.dirium, 30)), new Recipe(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 30), stack(Item.densealloy, 30)),
new Recipe(distribution, DistributionBlocks.teleporter, stack(Item.steel, 30), stack(Item.dirium, 40)), new Recipe(distribution, DistributionBlocks.teleporter, stack(Item.steel, 30), stack(Item.densealloy, 40)),
new Recipe(power, DefenseBlocks.repairturret, stack(Item.iron, 30)), new Recipe(power, DefenseBlocks.repairturret, stack(Item.iron, 30)),
new Recipe(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)), new Recipe(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
@@ -100,10 +100,10 @@ public class Recipes {
new Recipe(liquid, DistributionBlocks.conduittunnel, stack(Item.titanium, 2), stack(Item.steel, 2)), new Recipe(liquid, DistributionBlocks.conduittunnel, stack(Item.titanium, 2), stack(Item.steel, 2)),
new Recipe(liquid, ProductionBlocks.pump, stack(Item.steel, 10)), new Recipe(liquid, ProductionBlocks.pump, stack(Item.steel, 10)),
new Recipe(liquid, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.dirium, 5)), new Recipe(liquid, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.densealloy, 5)),
new Recipe(units, DebugBlocks.powerVoid, stack(Item.steel, 10)).setDebug(), new Recipe(units, DebugBlocks.powerVoid, stack(Item.steel, 10)).setDebug(),
new Recipe(units, DebugBlocks.powerInfinite, stack(Item.steel, 10), stack(Item.dirium, 5)).setDebug() new Recipe(units, DebugBlocks.powerInfinite, stack(Item.steel, 10), stack(Item.densealloy, 5)).setDebug()
); );
private static ItemStack stack(Item item, int amount){ private static ItemStack stack(Item item, int amount){

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@@ -9,8 +9,8 @@ public class UpgradeRecipes {
Weapon.triblaster, list(stack(Item.iron, 60), stack(Item.steel, 80)), Weapon.triblaster, list(stack(Item.iron, 60), stack(Item.steel, 80)),
Weapon.clustergun, list(stack(Item.iron, 300), stack(Item.steel, 80)), Weapon.clustergun, list(stack(Item.iron, 300), stack(Item.steel, 80)),
Weapon.vulcan, list(stack(Item.iron, 100), stack(Item.steel, 150), stack(Item.titanium, 80)), Weapon.vulcan, list(stack(Item.iron, 100), stack(Item.steel, 150), stack(Item.titanium, 80)),
Weapon.beam, list(stack(Item.steel, 260), stack(Item.titanium, 160), stack(Item.dirium, 120)), Weapon.beam, list(stack(Item.steel, 260), stack(Item.titanium, 160), stack(Item.densealloy, 120)),
Weapon.shockgun, list(stack(Item.steel, 240), stack(Item.titanium, 160), stack(Item.dirium, 160)) Weapon.shockgun, list(stack(Item.steel, 240), stack(Item.titanium, 160), stack(Item.densealloy, 160))
); );
private static final ItemStack[] empty = {}; private static final ItemStack[] empty = {};

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@@ -94,7 +94,7 @@ public class Blocks{
dirt = new Floor("dirt"){}, dirt = new Floor("dirt"){},
sand = new Floor("sand"){{ sand = new Floor("sand"){{
drops = new ItemStack(Item.quartz, 1); drops = new ItemStack(Item.silicon, 1);
}}, }},
ice = new Floor("ice"){}, ice = new Floor("ice"){},

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@@ -43,7 +43,7 @@ public class ProductionBlocks{
health = 90; health = 90;
inputs = new Item[]{Item.titanium, Item.steel}; inputs = new Item[]{Item.titanium, Item.steel};
fuel = Item.coal; fuel = Item.coal;
result = Item.dirium; result = Item.densealloy;
burnDuration = 45f; burnDuration = 45f;
craftTime = 25f; craftTime = 25f;
} }
@@ -67,7 +67,7 @@ public class ProductionBlocks{
health = 200; health = 200;
inputLiquid = Liquid.water; inputLiquid = Liquid.water;
outputLiquid = Liquid.cryofluid; outputLiquid = Liquid.cryofluid;
inputItem = Item.quartz; inputItem = Item.titanium;
liquidPerItem = 50f; liquidPerItem = 50f;
itemCapacity = 50; itemCapacity = 50;
powerUse = 0.1f; powerUse = 0.1f;
@@ -90,7 +90,7 @@ public class ProductionBlocks{
titaniumextractor = new LiquidCrafter("titaniumextractor"){ titaniumextractor = new LiquidCrafter("titaniumextractor"){
{ {
input = Item.iron; input = Item.stone;
inputAmount = 8; inputAmount = 8;
inputLiquid = Liquid.water; inputLiquid = Liquid.water;
liquidAmount = 40f; liquidAmount = 40f;
@@ -142,7 +142,7 @@ public class ProductionBlocks{
siliconextractor = new LiquidCrafter("siliconextractor"){ siliconextractor = new LiquidCrafter("siliconextractor"){
{ {
input = Item.quartz; input = Item.stone;
inputAmount = 5; inputAmount = 5;
inputLiquid = Liquid.water; inputLiquid = Liquid.water;
liquidAmount = 18.99f; liquidAmount = 18.99f;
@@ -229,11 +229,12 @@ public class ProductionBlocks{
} }
}, },
quartzextractor = new Drill("quartzextractor"){ quartzextractor = new GenericDrill("quartzextractor"){
{ {
powerUse = 0.1f;
resource = Blocks.sand; resource = Blocks.sand;
result = Item.quartz; result = Item.silicon;
drillTime = 300; drillTime = 320;
size = 2; size = 2;
} }
}, },