Base building AI is back
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@@ -300,6 +300,10 @@ public class CustomRulesDialog extends BaseDialog{
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numberi("@rules.rtsmaxsquadsize", f -> teams.rtsMaxSquad = f, () -> teams.rtsMaxSquad, () -> teams.rtsAi, 1, 1000);
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number("@rules.rtsminattackweight", f -> teams.rtsMinWeight = f, () -> teams.rtsMinWeight, () -> teams.rtsAi);
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check("@rules.buildai", b -> teams.buildAi = b, () -> teams.buildAi, () -> team != rules.defaultTeam && rules.env != Planets.erekir.defaultEnv && !rules.pvp);
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//disallow on Erekir (this is broken for mods I'm sure, but whatever)
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number("@rules.buildaitier", false, f -> teams.buildAiTier = f, () -> teams.buildAiTier, () -> teams.buildAi && rules.env != Planets.erekir.defaultEnv && !rules.pvp, 0, 1);
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check("@rules.infiniteresources", b -> teams.infiniteResources = b, () -> teams.infiniteResources);
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number("@rules.buildspeedmultiplier", f -> teams.buildSpeedMultiplier = f, () -> teams.buildSpeedMultiplier, 0.001f, 50f);
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