Removed some unnecessary uniform setting
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@@ -164,7 +164,6 @@ public class FloorRenderer{
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public void beginc(){
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shader.bind();
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shader.setUniformMatrix4("u_projectionViewMatrix", Core.camera.mat);
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shader.setUniformi("u_texture", 0);
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//only ever use the base environment texture
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texture.bind(0);
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