Removed some unnecessary uniform setting
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@@ -56,7 +56,6 @@ public class IndexedRenderer implements Disposable{
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texture.bind();
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program.setUniformMatrix4("u_projTrans", combined);
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program.setUniformi("u_texture", 0);
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mesh.render(program, Gl.triangles, 0, vertices.length / vsize);
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}
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