Fixed units moving faster at high FPS
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@@ -272,7 +272,7 @@ public abstract class GroundUnit extends BaseUnit{
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float angle = angleTo(targetTile);
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float angle = angleTo(targetTile);
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velocity.add(vec.trns(angleTo(targetTile), type.speed));
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velocity.add(vec.trns(angleTo(targetTile), type.speed*Timers.delta()));
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rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
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rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
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}
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}
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@@ -296,7 +296,7 @@ public abstract class GroundUnit extends BaseUnit{
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float angle = angleTo(targetTile);
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float angle = angleTo(targetTile);
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velocity.add(vec.trns(angleTo(targetTile), type.speed));
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velocity.add(vec.trns(angleTo(targetTile), type.speed*Timers.delta()));
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rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
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rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
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}
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}
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}
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}
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