Crash fixes
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@@ -47,7 +47,7 @@ public class TeslaOrb extends Entity{
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Array<SolidEntity> enemies = Entities.getNearby(enemyGroup, curx, cury, range*2f);
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for(SolidEntity entity : enemies){
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if(entity.distanceTo(curx, cury) < range && !hit.contains((Enemy)entity)){
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if(entity != null && entity.distanceTo(curx, cury) < range && !hit.contains((Enemy)entity)){
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hit.add((Enemy)entity);
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points.add(new Vector2(entity.x + Mathf.range(shake), entity.y + Mathf.range(shake)));
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damageEnemy((Enemy)entity);
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