Added item drops, fixed various bugs
This commit is contained in:
@@ -9,6 +9,7 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.entities.effect.Shield;
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import io.anuke.mindustry.entities.units.BaseUnit;
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@@ -16,7 +17,7 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.Version;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.component.DrawTrait;
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import io.anuke.ucore.entities.trait.DrawTrait;
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import io.anuke.ucore.entities.impl.EffectEntity;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.util.OS;
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@@ -63,7 +64,7 @@ public class Vars{
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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public static boolean showPaths = true;
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public static boolean showPaths = false;
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//if false, player is always hidden
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public static boolean showPlayer = true;
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//whether to hide ui, only on debug
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@@ -81,6 +82,8 @@ public class Vars{
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public static final int saveSlots = 64;
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public static final float itemSize = 5f;
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//only if smoothCamera
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public static boolean snapCamera = true;
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@@ -132,8 +135,10 @@ public class Vars{
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public static EntityGroup<Shield> shieldGroup;
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public static EntityGroup<EffectEntity> effectGroup;
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public static EntityGroup<DrawTrait> groundEffectGroup;
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public static EntityGroup<ItemDrop> itemGroup;
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public static EntityGroup<Puddle> puddleGroup;
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public static EntityGroup<Fire> airItemGroup;
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public static EntityGroup<Fire> fireGroup;
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public static EntityGroup<BaseUnit>[] unitGroups;
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public static void init(){
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@@ -146,7 +151,8 @@ public class Vars{
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effectGroup = Entities.addGroup(EffectEntity.class, false);
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groundEffectGroup = Entities.addGroup(DrawTrait.class, false);
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puddleGroup = Entities.addGroup(Puddle.class, false);
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airItemGroup = Entities.addGroup(Fire.class, false);
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itemGroup = Entities.addGroup(ItemDrop.class);
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fireGroup = Entities.addGroup(Fire.class, false);
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unitGroups = new EntityGroup[Team.values().length];
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threads = new ThreadHandler(Platform.instance.getThreadProvider());
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content;
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import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.entities.StatusController.TransitionResult;
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import io.anuke.mindustry.entities.StatusEffect;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.ucore.core.Effects;
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@@ -4,7 +4,7 @@ import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.content.bullets.*;
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import io.anuke.mindustry.content.fx.*;
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import io.anuke.mindustry.entities.StatusEffect;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.type.ContentList;
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@@ -149,9 +149,10 @@ public class Logic extends Module {
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}
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Entities.update(puddleGroup);
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Entities.update(tileGroup);
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Entities.update(airItemGroup);
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Entities.update(fireGroup);
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Entities.update(shieldGroup);
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Entities.update(playerGroup);
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Entities.update(itemGroup);
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for(EntityGroup group : unitGroups){
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if(!group.isEmpty()){
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@@ -166,6 +167,7 @@ public class Logic extends Module {
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}
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EntityPhysics.collideGroups(bulletGroup, playerGroup);
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EntityPhysics.collideGroups(itemGroup, playerGroup);
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world.pathfinder().update();
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}
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.utils.Base64Coder;
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import io.anuke.mindustry.core.ThreadHandler.ThreadProvider;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.component.Entity;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.function.Consumer;
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import io.anuke.ucore.scene.ui.TextField;
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@@ -78,7 +78,6 @@ public class Renderer extends RendererModule{
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entity.effect = effect;
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entity.color = color;
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entity.rotation = rotation;
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entity.lifetime = effect.lifetime;
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entity.data = data;
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entity.id ++;
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entity.set(x, y);
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@@ -92,7 +91,6 @@ public class Renderer extends RendererModule{
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entity.effect = effect;
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entity.color = color;
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entity.rotation = rotation;
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entity.lifetime = effect.lifetime;
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entity.id ++;
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entity.data = data;
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entity.set(x, y);
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@@ -207,6 +205,7 @@ public class Renderer extends RendererModule{
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EntityDraw.draw(groundEffectGroup, e -> e instanceof BelowLiquidTrait);
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EntityDraw.draw(puddleGroup);
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EntityDraw.draw(groundEffectGroup, e -> !(e instanceof BelowLiquidTrait));
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EntityDraw.draw(itemGroup);
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blocks.processBlocks();
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blocks.drawBlocks(Layer.block);
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@@ -229,7 +228,7 @@ public class Renderer extends RendererModule{
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drawAllTeams(true);
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EntityDraw.draw(bulletGroup);
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EntityDraw.draw(airItemGroup);
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EntityDraw.draw(fireGroup);
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EntityDraw.draw(effectGroup);
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overlays.drawTop();
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@@ -7,7 +7,7 @@ import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.EntityGroup.ArrayContainer;
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import io.anuke.ucore.entities.component.Entity;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.util.Log;
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import static io.anuke.mindustry.Vars.control;
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@@ -11,6 +11,7 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.traits.BuilderTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.game.Team;
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@@ -22,7 +23,7 @@ import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.types.storage.CoreBlock.CoreEntity;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.component.SolidTrait;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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import io.anuke.ucore.graphics.Lines;
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@@ -145,10 +146,10 @@ public class Player extends Unit implements BuilderTrait {
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}
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@Override
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public boolean collides(SolidTrait other){
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return !isDead() && super.collides(other) && !mech.flying;
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public boolean collides(SolidTrait other) {
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return super.collides(other) || other instanceof ItemDrop;
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}
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@Override
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public void onDeath(){
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dead = true;
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@@ -1,16 +1,17 @@
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package io.anuke.mindustry.entities;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.ucore.core.Timers;
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/**Class for controlling status effects on an entity.*/
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public class StatusController {
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private static final TransitionResult globalResult = new TransitionResult();
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private StatusEffect current = StatusEffects.none;
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private io.anuke.mindustry.type.StatusEffect current = StatusEffects.none;
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private float time;
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public void handleApply(Unit unit, StatusEffect effect, float intensity){
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public void handleApply(Unit unit, io.anuke.mindustry.type.StatusEffect effect, float intensity){
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if(effect == StatusEffects.none) return; //don't apply empty effects
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float newTime = effect.baseDuration*intensity;
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@@ -44,12 +45,12 @@ public class StatusController {
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}
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}
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public void set(StatusEffect current, float time){
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public void set(io.anuke.mindustry.type.StatusEffect current, float time){
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this.current = current;
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this.time = time;
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}
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public StatusEffect current() {
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public io.anuke.mindustry.type.StatusEffect current() {
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return current;
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}
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@@ -58,7 +59,7 @@ public class StatusController {
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}
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public static class TransitionResult{
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public StatusEffect result;
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public io.anuke.mindustry.type.StatusEffect result;
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public float time;
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public TransitionResult set(StatusEffect effect, float time){
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@@ -2,7 +2,6 @@ package io.anuke.mindustry.entities;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.traits.SaveTrait;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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@@ -11,12 +10,14 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.TeamInfo.TeamData;
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import io.anuke.mindustry.net.Interpolator;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.component.DrawTrait;
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import io.anuke.ucore.entities.component.SolidTrait;
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import io.anuke.ucore.entities.trait.DamageTrait;
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import io.anuke.ucore.entities.trait.DrawTrait;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.entities.impl.DestructibleEntity;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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@@ -70,7 +71,8 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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@Override
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public boolean collides(SolidTrait other){
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return other instanceof Bullet && state.teams.areEnemies((((Bullet) other).team), team);
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return other instanceof DamageTrait && other
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instanceof TeamTrait && state.teams.areEnemies((((TeamTrait) other).getTeam()), team) && !isDead();
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}
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@Override
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@@ -110,10 +112,10 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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this.health = health;
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this.x = x;
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this.y = y;
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this.status.set(StatusEffect.getByID(effect), etime);
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this.status.set(io.anuke.mindustry.type.StatusEffect.getByID(effect), etime);
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}
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public StatusEffect getStatus(){
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public io.anuke.mindustry.type.StatusEffect getStatus(){
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return status.current();
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}
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@@ -27,10 +27,6 @@ public class UnitInventory {
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return item != null && item.amount >= capacity;
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}
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public boolean isInfiniteAmmo() {
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return infiniteAmmo;
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}
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public void setInfiniteAmmo(boolean infinite){
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infiniteAmmo = infinite;
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}
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@@ -137,6 +133,10 @@ public class UnitInventory {
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return !hasItem() || (item.item == type && capacity - item.amount > 0);
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}
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public boolean canAcceptItem(Item type, int amount){
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return !hasItem() || (item.item == type && item.amount + amount <= capacity);
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}
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public void clear(){
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item = null;
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ammos.clear();
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@@ -7,16 +7,16 @@ import io.anuke.mindustry.entities.traits.TeamTrait;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.component.Entity;
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import io.anuke.ucore.entities.component.SolidTrait;
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import io.anuke.ucore.entities.component.VelocityTrait;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.entities.trait.VelocityTrait;
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import io.anuke.ucore.entities.impl.BulletEntity;
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import io.anuke.ucore.util.Timer;
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import static io.anuke.mindustry.Vars.bulletGroup;
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import static io.anuke.mindustry.Vars.world;
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public class Bullet extends BulletEntity<BulletType>{
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public class Bullet extends BulletEntity<BulletType> implements TeamTrait{
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private static Vector2 vector = new Vector2();
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public Timer timer = new Timer(3);
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@@ -52,6 +52,11 @@ public class Bullet extends BulletEntity<BulletType>{
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return true; //TODO make artillery and such not do this
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}
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@Override
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public Team getTeam() {
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return team;
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}
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@Override
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public void draw(){
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type.draw(this);
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.bullet;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.content.fx.BulletFx;
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import io.anuke.mindustry.entities.StatusEffect;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.entities.impl.BaseBulletType;
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@@ -13,7 +13,7 @@ import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.component.DrawTrait;
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import io.anuke.ucore.entities.trait.DrawTrait;
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import io.anuke.ucore.entities.impl.TimedEntity;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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@@ -32,6 +32,7 @@ public class Fire extends TimedEntity implements SaveTrait, Poolable, DrawTrait
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private Tile tile;
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private Block block;
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private float baseFlammability = -1, puddleFlammability;
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private float lifetime;
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/**Start a fire on the tile. If there already is a file there, refreshes its lifetime..*/
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public static void create(Tile tile){
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@@ -59,6 +60,11 @@ public class Fire extends TimedEntity implements SaveTrait, Poolable, DrawTrait
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/**Deserialization use only!*/
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public Fire(){}
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@Override
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public float lifetime() {
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return lifetime;
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}
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@Override
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public void update() {
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super.update();
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@@ -153,6 +159,6 @@ public class Fire extends TimedEntity implements SaveTrait, Poolable, DrawTrait
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@Override
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public EntityGroup targetGroup() {
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return airItemGroup;
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return fireGroup;
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}
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}
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@@ -22,7 +22,7 @@ public class GroundEffectEntity extends EffectEntity {
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time = Mathf.clamp(time, 0, effect.staticLife);
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if (!once && time >= lifetime) {
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if (!once && time >= lifetime()) {
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once = true;
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time = 0f;
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Tile tile = Vars.world.tileWorld(x, y);
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@@ -42,7 +42,7 @@ public class GroundEffectEntity extends EffectEntity {
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GroundEffect effect = (GroundEffect)this.effect;
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if(once && effect.isStatic)
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Effects.renderEffect(id, effect, color, lifetime, rotation, x, y, data);
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Effects.renderEffect(id, effect, color, lifetime(), rotation, x, y, data);
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else
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Effects.renderEffect(id, effect, color, time, rotation, x, y, data);
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}
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@@ -1,28 +1,133 @@
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package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import com.badlogic.gdx.utils.Pools;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.net.Interpolator;
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import io.anuke.mindustry.type.Item;
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import io.anuke.ucore.entities.component.DrawTrait;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.impl.SolidEntity;
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import io.anuke.ucore.entities.trait.DrawTrait;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.entities.trait.TimeTrait;
|
||||
import io.anuke.ucore.entities.trait.VelocityTrait;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait {
|
||||
import static io.anuke.mindustry.Vars.itemGroup;
|
||||
import static io.anuke.mindustry.Vars.itemSize;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait, VelocityTrait, TimeTrait, Poolable {
|
||||
private static final float sinkLifetime = 80f;
|
||||
|
||||
private Interpolator interpolator = new Interpolator();
|
||||
private Item item;
|
||||
private int amount;
|
||||
|
||||
public static ItemDrop create(Item item, float x, float y){
|
||||
private Vector2 velocity = new Vector2();
|
||||
private float time;
|
||||
private float sinktime;
|
||||
|
||||
public static ItemDrop create(Item item, int amount, float x, float y, float angle){
|
||||
ItemDrop drop = Pools.obtain(ItemDrop.class);
|
||||
drop.item = item;
|
||||
drop.amount = amount;
|
||||
drop.velocity.set(4f, 0f).rotate(angle);
|
||||
drop.set(x, y);
|
||||
drop.add();
|
||||
|
||||
return drop;
|
||||
}
|
||||
|
||||
/**Internal use only!*/
|
||||
public ItemDrop(){}
|
||||
public ItemDrop(){
|
||||
hitbox.setSize(5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float lifetime() {
|
||||
return 60*60;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void time(float time) {
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float time() {
|
||||
return time;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector2 getVelocity() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(SolidTrait other) {
|
||||
return other instanceof Player && time > 20f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collision(SolidTrait other, float x, float y) {
|
||||
Player player = (Player)other;
|
||||
if(player.inventory.canAcceptItem(item, amount)){
|
||||
player.inventory.addItem(item, amount);
|
||||
remove();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
float size = itemSize * (1f - sinktime/sinkLifetime);
|
||||
|
||||
Tile tile = world.tileWorld(x, y);
|
||||
|
||||
Draw.color(Color.WHITE, tile == null || !tile.floor().liquid ? Color.WHITE : tile.floor().liquidColor, sinktime/sinkLifetime);
|
||||
Draw.rect(item.region, x, y, size, size);
|
||||
|
||||
int stored = Mathf.clamp(amount / 6, 1, 8);
|
||||
|
||||
for(int i = 0; i < stored; i ++) {
|
||||
float px = Mathf.randomSeedRange(i + 1, 4f);
|
||||
float py = Mathf.randomSeedRange(i + 2, 4f);
|
||||
Draw.rect(item.region, x + px, y + py, size, size);
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
updateVelocity(0.2f);
|
||||
updateTime();
|
||||
|
||||
Tile tile = world.tileWorld(x, y);
|
||||
|
||||
if(tile.floor().liquid){
|
||||
sinktime += Timers.delta();
|
||||
|
||||
if(Mathf.chance(0.04 * Timers.delta())){
|
||||
Effects.effect(tile.floor().drownUpdateEffect, tile.floor().liquidColor, x, y);
|
||||
}
|
||||
|
||||
if(sinktime >= sinkLifetime){
|
||||
remove();
|
||||
}
|
||||
}else{
|
||||
sinktime = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed() {
|
||||
@@ -30,8 +135,8 @@ public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
|
||||
public void reset() {
|
||||
time = 0f;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -44,6 +149,11 @@ public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait {
|
||||
return 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EntityGroup targetGroup() {
|
||||
return itemGroup;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer data) {
|
||||
data.putFloat(x);
|
||||
@@ -52,6 +162,7 @@ public class ItemDrop extends SolidEntity implements SyncTrait, DrawTrait {
|
||||
|
||||
@Override
|
||||
public void read(ByteBuffer data, long time) {
|
||||
|
||||
x = data.getFloat();
|
||||
y = data.getFloat();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,14 +6,14 @@ import com.badlogic.gdx.utils.Pools;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.ucore.entities.EntityGroup;
|
||||
import io.anuke.ucore.entities.component.DrawTrait;
|
||||
import io.anuke.ucore.entities.trait.DrawTrait;
|
||||
import io.anuke.ucore.entities.impl.TimedEntity;
|
||||
import io.anuke.ucore.function.Callable;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Fill;
|
||||
import io.anuke.ucore.graphics.Lines;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Position;
|
||||
import io.anuke.ucore.entities.trait.PosTrait;
|
||||
|
||||
import static io.anuke.mindustry.Vars.effectGroup;
|
||||
|
||||
@@ -23,22 +23,26 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
|
||||
private Vector2 tovec = new Vector2();
|
||||
private Item item;
|
||||
private float seed;
|
||||
private Position to;
|
||||
private PosTrait to;
|
||||
private Callable done;
|
||||
|
||||
public static void create(Item item, float fromx, float fromy, Position to, Callable done){
|
||||
public static void create(Item item, float fromx, float fromy, PosTrait to, Callable done){
|
||||
ItemTransfer tr = Pools.obtain(ItemTransfer.class);
|
||||
tr.item = item;
|
||||
tr.from.set(fromx, fromy);
|
||||
tr.to = to;
|
||||
tr.done = done;
|
||||
tr.lifetime = 60f;
|
||||
tr.seed = Mathf.range(1f);
|
||||
tr.add();
|
||||
}
|
||||
|
||||
public ItemTransfer(){}
|
||||
|
||||
@Override
|
||||
public float lifetime() {
|
||||
return 60;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
super.reset();
|
||||
|
||||
@@ -13,7 +13,7 @@ import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
import io.anuke.ucore.entities.EntityGroup;
|
||||
import io.anuke.ucore.entities.component.SolidTrait;
|
||||
import io.anuke.ucore.entities.trait.SolidTrait;
|
||||
import io.anuke.ucore.entities.impl.TimedEntity;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Lines;
|
||||
@@ -39,7 +39,6 @@ public class Lightning extends TimedEntity implements Poolable{
|
||||
|
||||
l.x = x;
|
||||
l.y = y;
|
||||
l.lifetime = 10f;
|
||||
l.color = color;
|
||||
|
||||
float step = 3f;
|
||||
@@ -100,6 +99,11 @@ public class Lightning extends TimedEntity implements Poolable{
|
||||
/**For pooling use only. Do not call directly!*/
|
||||
public Lightning(){}
|
||||
|
||||
@Override
|
||||
public float lifetime() {
|
||||
return 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
color = Palette.lancerLaser;
|
||||
|
||||
@@ -20,7 +20,7 @@ import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.entities.EntityGroup;
|
||||
import io.anuke.ucore.entities.component.DrawTrait;
|
||||
import io.anuke.ucore.entities.trait.DrawTrait;
|
||||
import io.anuke.ucore.entities.impl.BaseEntity;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Fill;
|
||||
|
||||
@@ -22,8 +22,9 @@ public class Rubble extends TimedEntity implements BelowLiquidTrait {
|
||||
rubble.add();
|
||||
}
|
||||
|
||||
public Rubble(){
|
||||
lifetime = 7000f;
|
||||
@Override
|
||||
public float lifetime() {
|
||||
return 7000f;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package io.anuke.mindustry.entities.traits;
|
||||
|
||||
import io.anuke.ucore.entities.component.Entity;
|
||||
import io.anuke.ucore.entities.trait.Entity;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
|
||||
@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities.traits;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import io.anuke.mindustry.net.Interpolator;
|
||||
import io.anuke.ucore.entities.component.Entity;
|
||||
import io.anuke.ucore.entities.trait.Entity;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
package io.anuke.mindustry.entities.traits;
|
||||
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.ucore.entities.component.VelocityTrait;
|
||||
import io.anuke.ucore.util.Position;
|
||||
import io.anuke.ucore.entities.trait.VelocityTrait;
|
||||
import io.anuke.ucore.entities.trait.PosTrait;
|
||||
|
||||
/**Base interface for targetable entities.*/
|
||||
public interface TargetTrait extends Position, VelocityTrait {
|
||||
public interface TargetTrait extends PosTrait, VelocityTrait {
|
||||
|
||||
boolean isDead();
|
||||
Team getTeam();
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package io.anuke.mindustry.entities.traits;
|
||||
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.ucore.entities.component.Entity;
|
||||
import io.anuke.ucore.entities.trait.Entity;
|
||||
|
||||
public interface TeamTrait extends Entity {
|
||||
Team getTeam();
|
||||
|
||||
@@ -163,7 +163,7 @@ public class DesktopInput extends InputHandler{
|
||||
}
|
||||
|
||||
if(canTapPlayer(Graphics.mouseWorld().x, Graphics.mouseWorld().y)){
|
||||
cursorType = drill;
|
||||
cursorType = unload;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -246,7 +246,7 @@ public class DesktopInput extends InputHandler{
|
||||
}
|
||||
}
|
||||
|
||||
tryDropItems(cursor.target());
|
||||
tryDropItems(cursor.target(), Graphics.world(screenX, screenY).x, Graphics.world(screenX, screenY).y);
|
||||
|
||||
mode = none;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package io.anuke.mindustry.input;
|
||||
import com.badlogic.gdx.InputAdapter;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.content.blocks.Blocks;
|
||||
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.effect.ItemTransfer;
|
||||
@@ -189,7 +190,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
return droppingItem;
|
||||
}
|
||||
|
||||
public void tryDropItems(Tile tile){
|
||||
public void tryDropItems(Tile tile, float x, float y){
|
||||
if(!droppingItem || !player.inventory.hasItem() || !tile.block().hasItems){
|
||||
droppingItem = false;
|
||||
return;
|
||||
@@ -240,6 +241,9 @@ public abstract class InputHandler extends InputAdapter{
|
||||
}
|
||||
});
|
||||
}
|
||||
}else{
|
||||
ItemDrop.create(stack.item, stack.amount, player.x, player.y, player.angleTo(x, y));
|
||||
player.inventory.clearItem();
|
||||
}
|
||||
//TODO create drop on the ground otherwise
|
||||
}
|
||||
|
||||
@@ -20,15 +20,11 @@ import java.io.IOException;
|
||||
import java.io.OutputStream;
|
||||
|
||||
/**Reads and writes map files.*/
|
||||
//TODO GWT support
|
||||
//TODO map header that maps block names to IDs for backwards compatibility
|
||||
public class MapIO {
|
||||
private static final int version = 0;
|
||||
private static final IntIntMap defaultBlockMap = new IntIntMap();
|
||||
|
||||
//TODO static initializers are evil, remove
|
||||
static{
|
||||
private static IntIntMap defaultBlockMap = new IntIntMap();
|
||||
|
||||
private static void loadDefaultBlocks(){
|
||||
for(Block block : Block.getAllBlocks()){
|
||||
defaultBlockMap.put(block.id, block.id);
|
||||
}
|
||||
@@ -77,6 +73,10 @@ public class MapIO {
|
||||
}
|
||||
|
||||
public static void writeMap(OutputStream stream, ObjectMap<String, String> tags, MapTileData data) throws IOException{
|
||||
if(defaultBlockMap == null){
|
||||
loadDefaultBlocks();
|
||||
}
|
||||
|
||||
MapMeta meta = new MapMeta(version, tags, data.width(), data.height(), defaultBlockMap);
|
||||
|
||||
DataOutputStream ds = new DataOutputStream(stream);
|
||||
|
||||
@@ -15,7 +15,7 @@ import io.anuke.mindustry.world.blocks.types.BlockPart;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.entities.EntityGroup;
|
||||
import io.anuke.ucore.entities.EntityPhysics;
|
||||
import io.anuke.ucore.entities.component.Entity;
|
||||
import io.anuke.ucore.entities.trait.Entity;
|
||||
import io.anuke.ucore.util.Bits;
|
||||
|
||||
import java.io.DataInputStream;
|
||||
|
||||
@@ -3,7 +3,6 @@ package io.anuke.mindustry.type;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.content.StatusEffects;
|
||||
import io.anuke.mindustry.entities.StatusEffect;
|
||||
import io.anuke.mindustry.game.Content;
|
||||
import io.anuke.ucore.util.Bundles;
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
package io.anuke.mindustry.entities;
|
||||
package io.anuke.mindustry.type;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.ObjectSet;
|
||||
import io.anuke.mindustry.entities.StatusController.TransitionResult;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
|
||||
public class StatusEffect{
|
||||
private static final Array<StatusEffect> array = new Array<>();
|
||||
@@ -5,8 +5,8 @@ import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Align;
|
||||
import com.badlogic.gdx.utils.IntSet;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.effect.ItemTransfer;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.effect.ItemTransfer;
|
||||
import io.anuke.mindustry.input.InputHandler;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.ui.ItemImage;
|
||||
|
||||
@@ -15,13 +15,13 @@ import io.anuke.mindustry.world.blocks.types.modules.LiquidModule;
|
||||
import io.anuke.mindustry.world.blocks.types.modules.PowerModule;
|
||||
import io.anuke.ucore.function.Consumer;
|
||||
import io.anuke.ucore.util.Bits;
|
||||
import io.anuke.ucore.util.Position;
|
||||
import io.anuke.ucore.entities.trait.PosTrait;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
|
||||
public class Tile implements Position, TargetTrait {
|
||||
public class Tile implements PosTrait, TargetTrait {
|
||||
public static final Object tileSetLock = new Object();
|
||||
|
||||
/**Block ID data.*/
|
||||
@@ -360,6 +360,12 @@ public class Tile implements Position, TargetTrait {
|
||||
return drawy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setX(float x) {}
|
||||
|
||||
@Override
|
||||
public void setY(float y) {}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
Block block = block();
|
||||
|
||||
@@ -6,7 +6,7 @@ import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.content.StatusEffects;
|
||||
import io.anuke.mindustry.content.fx.BlockFx;
|
||||
import io.anuke.mindustry.entities.StatusEffect;
|
||||
import io.anuke.mindustry.type.StatusEffect;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
|
||||
@@ -17,6 +17,7 @@ import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
|
||||
import static io.anuke.mindustry.Vars.itemSize;
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
public class Conveyor extends Block{
|
||||
@@ -27,7 +28,6 @@ public class Conveyor extends Block{
|
||||
private static final float itemSpace = 0.135f * 2.2f;
|
||||
private static final float offsetScl = 128f*3f;
|
||||
private static final float minmove = 1f / (Short.MAX_VALUE - 2);
|
||||
private static final float itemSize = 5f;
|
||||
|
||||
private final Translator tr1 = new Translator();
|
||||
private final Translator tr2 = new Translator();
|
||||
|
||||
Reference in New Issue
Block a user