Transition to Framebuffer#blit

This commit is contained in:
Anuken
2020-06-10 21:07:21 -04:00
parent 6648a9ff1a
commit 2a9008f042
12 changed files with 25 additions and 28 deletions

View File

@@ -3,15 +3,12 @@ precision mediump float;
precision mediump int;
#endif
#define steprad 0.13
uniform sampler2D u_texture;
uniform vec4 u_ambient;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
vec4 color = texture2D(u_texture, v_texCoord);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
}

View File

@@ -0,0 +1,9 @@
attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying vec2 v_texCoord;
void main(){
v_texCoord = a_texCoord0;
gl_Position = a_position;
}

View File

@@ -14,8 +14,8 @@ uniform vec2 u_texsize;
uniform float u_time;
uniform float u_dp;
uniform vec2 u_offset;
uniform vec4 u_shieldcolor;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){
@@ -32,7 +32,7 @@ void main(){
(texture2D(u_texture, T + vec2(0, step) * v).a > 0.0 || texture2D(u_texture, T + vec2(0, -step) * v).a > 0.0 ||
texture2D(u_texture, T + vec2(step, 0) * v).a > 0.0 || texture2D(u_texture, T + vec2(-step, 0) * v).a > 0.0)){
gl_FragColor = mix(v_color, vec4(1.0), si);
gl_FragColor = mix(u_shieldcolor, vec4(1.0), si);
}else{
if(color.a > 0.0){

View File

@@ -15,7 +15,6 @@ uniform vec2 u_campos;
uniform vec2 u_resolution;
uniform float u_time;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){

View File

@@ -12,7 +12,6 @@ uniform vec2 u_campos;
uniform vec2 u_resolution;
uniform float u_time;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){

View File

@@ -9,7 +9,6 @@ uniform vec2 u_campos;
uniform vec2 u_resolution;
uniform float u_time;
varying vec4 v_color;
varying vec2 v_texCoord;
const float mscl = 40.0;