Transition to Framebuffer#blit

This commit is contained in:
Anuken
2020-06-10 21:07:21 -04:00
parent 6648a9ff1a
commit 2a9008f042
12 changed files with 25 additions and 28 deletions

View File

@@ -3,15 +3,12 @@ precision mediump float;
precision mediump int;
#endif
#define steprad 0.13
uniform sampler2D u_texture;
uniform vec4 u_ambient;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
vec4 color = texture2D(u_texture, v_texCoord);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
}