Fixed default campaign core spawning units in blocks
This commit is contained in:
@@ -37,7 +37,7 @@ public class Vars implements Loadable{
|
||||
/** Whether the logger is loaded. */
|
||||
public static boolean loadedLogger = false, loadedFileLogger = false;
|
||||
/** Maximum extra padding around deployment schematics. */
|
||||
public static final int maxLoadoutSchematicPad = 4;
|
||||
public static final int maxLoadoutSchematicPad = 5;
|
||||
/** Maximum schematic size.*/
|
||||
public static final int maxSchematicSize = 32;
|
||||
/** All schematic base64 starts with this string.*/
|
||||
@@ -134,7 +134,7 @@ public class Vars implements Loadable{
|
||||
/** whether typing into the console is enabled - developers only */
|
||||
public static boolean enableConsole = false;
|
||||
/** whether to clear sector saves when landing */
|
||||
public static boolean clearSectors = false;
|
||||
public static boolean clearSectors = true;
|
||||
/** whether any light rendering is enabled */
|
||||
public static boolean enableLight = true;
|
||||
/** Whether to draw shadows of blocks at map edges and static blocks.
|
||||
|
||||
Reference in New Issue
Block a user