Fixed default campaign core spawning units in blocks

This commit is contained in:
Anuken
2020-09-06 13:26:23 -04:00
parent cbce04f70f
commit 2a995efa2a
4 changed files with 16 additions and 4 deletions
+2 -2
View File
@@ -37,7 +37,7 @@ public class Vars implements Loadable{
/** Whether the logger is loaded. */
public static boolean loadedLogger = false, loadedFileLogger = false;
/** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 4;
public static final int maxLoadoutSchematicPad = 5;
/** Maximum schematic size.*/
public static final int maxSchematicSize = 32;
/** All schematic base64 starts with this string.*/
@@ -134,7 +134,7 @@ public class Vars implements Loadable{
/** whether typing into the console is enabled - developers only */
public static boolean enableConsole = false;
/** whether to clear sector saves when landing */
public static boolean clearSectors = false;
public static boolean clearSectors = true;
/** whether any light rendering is enabled */
public static boolean enableLight = true;
/** Whether to draw shadows of blocks at map edges and static blocks.