Step sounds for smaller mechs (bad)

This commit is contained in:
Anuken
2025-12-05 20:35:59 -05:00
parent ee8a258447
commit 2aeebb5aea
10 changed files with 35 additions and 7 deletions

View File

@@ -102,6 +102,8 @@ public class UnitTypes{
speed = 0.5f;
hitSize = 8f;
health = 150;
stepSoundVolume = 0.4f;
weapons.add(new Weapon("large-weapon"){{
shootSound = Sounds.shootDagger;
reload = 13f;
@@ -159,6 +161,8 @@ public class UnitTypes{
armor = 9f;
mechFrontSway = 0.55f;
ammoType = new ItemAmmoType(Items.graphite);
stepSoundPitch = 0.8f;
stepSoundVolume = 0.65f;
weapons.add(new Weapon("artillery"){{
top = false;
@@ -372,6 +376,7 @@ public class UnitTypes{
mineTier = 2;
mineSpeed = 3f;
stepSound = Sounds.mechStepSmall;
abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
ammoType = new PowerAmmoType(1300);
@@ -428,6 +433,8 @@ public class UnitTypes{
mechFrontSway = 0.55f;
ammoType = new PowerAmmoType(1500);
stepSoundPitch = 0.9f;
stepSoundVolume = 0.6f;
speed = 0.5f;
hitSize = 13f;
@@ -635,6 +642,8 @@ public class UnitTypes{
mechSideSway = 0.25f;
range = 40f;
ammoType = new ItemAmmoType(Items.coal);
stepSound = Sounds.walkerStepTiny;
stepSoundVolume = 0.4f;
weapons.add(new Weapon(){{
shootOnDeath = true;
@@ -672,6 +681,10 @@ public class UnitTypes{
health = 600;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
stepSound = Sounds.walkerStepSmall;
stepSoundPitch = 1f;
stepSoundVolume = 0.3f;
legCount = 4;
legLength = 9f;
legForwardScl = 0.6f;
@@ -721,6 +734,10 @@ public class UnitTypes{
shadowElevation = 0.3f;
groundLayer = Layer.legUnit;
stepSound = Sounds.walkerStepSmall;
stepSoundPitch = 0.7f;
stepSoundVolume = 0.35f;
weapons.add(new Weapon("spiroct-weapon"){{
shootY = 4f;
reload = 14f;
@@ -788,7 +805,7 @@ public class UnitTypes{
ammoType = new PowerAmmoType(2000);
stepSound = Sounds.walkerStep;
stepSoundVolume = 0.75f;
stepSoundVolume = 0.85f;
stepSoundPitch = 1.1f;
legSplashDamage = 32;
@@ -3043,6 +3060,8 @@ public class UnitTypes{
armor = 4f;
legStraightness = 0.3f;
stepShake = 0f;
stepSound = Sounds.walkerStepTiny;
stepSoundVolume = 0.7f;
legCount = 6;
legLength = 8f;
@@ -3127,6 +3146,8 @@ public class UnitTypes{
armor = 5f;
stepShake = 0f;
stepSound = Sounds.walkerStepSmall;
legCount = 4;
legLength = 14f;
lockLegBase = true;
@@ -3234,6 +3255,9 @@ public class UnitTypes{
fogRadius = 40f;
stepShake = 0f;
stepSound = Sounds.walkerStepSmall;
stepSoundPitch = 0.78f;
legCount = 6;
legLength = 18f;
legGroupSize = 3;
@@ -3271,6 +3295,7 @@ public class UnitTypes{
weapons.add(new Weapon("anthicus-weapon"){{
shootSound = Sounds.missileLarge;
shootSoundVolume = 0.8f;
x = 29f / 4f;
y = -11f / 4f;
shootY = 1.5f;