Step sounds for smaller mechs (bad)
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@@ -102,6 +102,8 @@ public class UnitTypes{
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speed = 0.5f;
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hitSize = 8f;
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health = 150;
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stepSoundVolume = 0.4f;
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weapons.add(new Weapon("large-weapon"){{
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shootSound = Sounds.shootDagger;
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reload = 13f;
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@@ -159,6 +161,8 @@ public class UnitTypes{
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armor = 9f;
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mechFrontSway = 0.55f;
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ammoType = new ItemAmmoType(Items.graphite);
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stepSoundPitch = 0.8f;
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stepSoundVolume = 0.65f;
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weapons.add(new Weapon("artillery"){{
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top = false;
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@@ -372,6 +376,7 @@ public class UnitTypes{
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mineTier = 2;
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mineSpeed = 3f;
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stepSound = Sounds.mechStepSmall;
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abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
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ammoType = new PowerAmmoType(1300);
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@@ -428,6 +433,8 @@ public class UnitTypes{
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mechFrontSway = 0.55f;
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ammoType = new PowerAmmoType(1500);
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stepSoundPitch = 0.9f;
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stepSoundVolume = 0.6f;
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speed = 0.5f;
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hitSize = 13f;
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@@ -635,6 +642,8 @@ public class UnitTypes{
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mechSideSway = 0.25f;
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range = 40f;
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ammoType = new ItemAmmoType(Items.coal);
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stepSound = Sounds.walkerStepTiny;
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stepSoundVolume = 0.4f;
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weapons.add(new Weapon(){{
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shootOnDeath = true;
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@@ -672,6 +681,10 @@ public class UnitTypes{
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health = 600;
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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stepSound = Sounds.walkerStepSmall;
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stepSoundPitch = 1f;
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stepSoundVolume = 0.3f;
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legCount = 4;
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legLength = 9f;
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legForwardScl = 0.6f;
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@@ -721,6 +734,10 @@ public class UnitTypes{
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shadowElevation = 0.3f;
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groundLayer = Layer.legUnit;
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stepSound = Sounds.walkerStepSmall;
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stepSoundPitch = 0.7f;
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stepSoundVolume = 0.35f;
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weapons.add(new Weapon("spiroct-weapon"){{
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shootY = 4f;
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reload = 14f;
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@@ -788,7 +805,7 @@ public class UnitTypes{
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ammoType = new PowerAmmoType(2000);
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stepSound = Sounds.walkerStep;
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stepSoundVolume = 0.75f;
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stepSoundVolume = 0.85f;
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stepSoundPitch = 1.1f;
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legSplashDamage = 32;
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@@ -3043,6 +3060,8 @@ public class UnitTypes{
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armor = 4f;
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legStraightness = 0.3f;
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stepShake = 0f;
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stepSound = Sounds.walkerStepTiny;
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stepSoundVolume = 0.7f;
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legCount = 6;
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legLength = 8f;
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@@ -3127,6 +3146,8 @@ public class UnitTypes{
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armor = 5f;
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stepShake = 0f;
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stepSound = Sounds.walkerStepSmall;
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legCount = 4;
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legLength = 14f;
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lockLegBase = true;
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@@ -3234,6 +3255,9 @@ public class UnitTypes{
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fogRadius = 40f;
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stepShake = 0f;
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stepSound = Sounds.walkerStepSmall;
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stepSoundPitch = 0.78f;
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legCount = 6;
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legLength = 18f;
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legGroupSize = 3;
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@@ -3271,6 +3295,7 @@ public class UnitTypes{
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weapons.add(new Weapon("anthicus-weapon"){{
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shootSound = Sounds.missileLarge;
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shootSoundVolume = 0.8f;
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x = 29f / 4f;
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y = -11f / 4f;
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shootY = 1.5f;
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