Step sounds for smaller mechs (bad)
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@@ -179,7 +179,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Unitc{
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floor.walkSound.at(x, y, 1f, floor.walkSoundVolume);
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}else{
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Fx.unitLandSmall.at(l.base.x, l.base.y, type.rippleScale, floor.mapColor);
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type.stepSound.at(l.base.x, l.base.y, type.stepSoundPitch + Mathf.range(0.1f), type.stepSoundVolume);
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type.stepSound.at(l.base.x, l.base.y, type.stepSoundPitch + Mathf.range(type.stepSoundPitchRange), type.stepSoundVolume);
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}
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//shake when legs contact ground
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