Added basic multi-unit factories
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@@ -91,8 +91,8 @@ public class Zones implements ContentList{
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resources = with(copper, scrap, lead, coal, sand, titanium);
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requirements = with(
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new ZoneWave(desertWastes, 60),
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new Unlock(Blocks.daggerFactory),
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new Unlock(Blocks.draugFactory),
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//new Unlock(Blocks.daggerFactory),
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//new Unlock(Blocks.draugFactory),
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new Unlock(Blocks.door),
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new Unlock(Blocks.waterExtractor)
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);
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@@ -157,8 +157,8 @@ public class Zones implements ContentList{
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configureObjective = new Launched(this);
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requirements = with(
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new ZoneWave(stainedMountains, 15),
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new Unlock(Blocks.daggerFactory),
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new Unlock(Blocks.crawlerFactory),
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//new Unlock(Blocks.daggerFactory),
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//new Unlock(Blocks.crawlerFactory),
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new Unlock(Blocks.door),
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new Unlock(Blocks.siliconSmelter)
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);
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@@ -175,9 +175,9 @@ public class Zones implements ContentList{
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new ZoneWave(craters, 40),
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new Launched(fungalPass),
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new Unlock(Blocks.cultivator),
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new Unlock(Blocks.sporePress),
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new Unlock(Blocks.titanFactory),
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new Unlock(Blocks.wraithFactory)
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new Unlock(Blocks.sporePress)
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//new Unlock(Blocks.titanFactory),
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//new Unlock(Blocks.wraithFactory)
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);
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}};
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