Added basic multi-unit factories

This commit is contained in:
Anuken
2020-04-13 16:56:33 -04:00
parent d860977144
commit 2af12a632a
17 changed files with 2209 additions and 2587 deletions

View File

@@ -91,8 +91,8 @@ public class Zones implements ContentList{
resources = with(copper, scrap, lead, coal, sand, titanium);
requirements = with(
new ZoneWave(desertWastes, 60),
new Unlock(Blocks.daggerFactory),
new Unlock(Blocks.draugFactory),
//new Unlock(Blocks.daggerFactory),
//new Unlock(Blocks.draugFactory),
new Unlock(Blocks.door),
new Unlock(Blocks.waterExtractor)
);
@@ -157,8 +157,8 @@ public class Zones implements ContentList{
configureObjective = new Launched(this);
requirements = with(
new ZoneWave(stainedMountains, 15),
new Unlock(Blocks.daggerFactory),
new Unlock(Blocks.crawlerFactory),
//new Unlock(Blocks.daggerFactory),
//new Unlock(Blocks.crawlerFactory),
new Unlock(Blocks.door),
new Unlock(Blocks.siliconSmelter)
);
@@ -175,9 +175,9 @@ public class Zones implements ContentList{
new ZoneWave(craters, 40),
new Launched(fungalPass),
new Unlock(Blocks.cultivator),
new Unlock(Blocks.sporePress),
new Unlock(Blocks.titanFactory),
new Unlock(Blocks.wraithFactory)
new Unlock(Blocks.sporePress)
//new Unlock(Blocks.titanFactory),
//new Unlock(Blocks.wraithFactory)
);
}};