Condensed unit group array
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@@ -557,7 +557,7 @@ public class HudFragment extends Fragment{
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}
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private boolean canLaunch(){
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return inLaunchWave() && state.enemies() <= 0;
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return inLaunchWave() && state.enemies <= 0;
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}
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private void toggleMenus(){
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@@ -604,7 +604,7 @@ public class HudFragment extends Fragment{
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if(inLaunchWave()){
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builder.append("[#");
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Tmp.c1.set(Color.white).lerp(state.enemies() > 0 ? Color.white : Color.scarlet, Mathf.absin(Time.time(), 2f, 1f)).toString(builder);
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Tmp.c1.set(Color.white).lerp(state.enemies > 0 ? Color.white : Color.scarlet, Mathf.absin(Time.time(), 2f, 1f)).toString(builder);
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builder.append("]");
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if(!canLaunch()){
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@@ -618,18 +618,18 @@ public class HudFragment extends Fragment{
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builder.append("[]\n");
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}
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if(state.enemies() > 0){
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if(state.enemies() == 1){
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builder.append(enemyf.get(state.enemies()));
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if(state.enemies > 0){
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if(state.enemies == 1){
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builder.append(enemyf.get(state.enemies));
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}else{
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builder.append(enemiesf.get(state.enemies()));
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builder.append(enemiesf.get(state.enemies));
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}
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builder.append("\n");
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}
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if(state.rules.waveTimer){
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builder.append((state.rules.waitForWaveToEnd && unitGroups[(int) waveTeam.id].size() > 0) ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60))));
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}else if(state.enemies() == 0){
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}else if(state.enemies == 0){
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builder.append(Core.bundle.get("waiting"));
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}
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@@ -646,7 +646,7 @@ public class HudFragment extends Fragment{
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}
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private boolean canSkipWave(){
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return state.rules.waves && ((net.server() || player.isAdmin) || !net.active()) && state.enemies() == 0 && !spawner.isSpawning() && !state.rules.tutorial;
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return state.rules.waves && ((net.server() || player.isAdmin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning() && !state.rules.tutorial;
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}
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private void addPlayButton(Table table){
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