Long-range 4x4 turret (wip) / Java 14 language upgrade

This commit is contained in:
Anuken
2020-09-29 23:55:55 -04:00
parent c3274622b2
commit 2b2a12267a
30 changed files with 8373 additions and 8021 deletions
@@ -71,6 +71,9 @@ public abstract class BulletType extends Content{
public boolean hittable = true;
/** Whether this bullet can be reflected. */
public boolean reflectable = true;
/** Whether to move the bullet back depending on delta to fix some delta-time realted issues.
* Do not change unless you know what you're doing. */
public boolean backMove = true;
/** Bullet range override. */
public float range = -1f;
@@ -212,7 +215,7 @@ public abstract class BulletType extends Content{
}
if(instantDisappear){
b.time(lifetime);
b.time = lifetime;
}
}
@@ -274,7 +277,11 @@ public abstract class BulletType extends Content{
bullet.owner = owner;
bullet.team = team;
bullet.vel.trns(angle, speed * velocityScl);
bullet.set(x - bullet.vel.x * Time.delta, y - bullet.vel.y * Time.delta);
if(backMove){
bullet.set(x - bullet.vel.x * Time.delta, y - bullet.vel.y * Time.delta);
}else{
bullet.set(x, y);
}
bullet.lifetime = lifetime * lifetimeScl;
bullet.data = data;
bullet.drag = drag;
@@ -0,0 +1,70 @@
package mindustry.entities.bullet;
import arc.math.geom.*;
import arc.util.*;
import mindustry.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class PointBulletType extends BulletType{
private static float cdist = 0f;
private static Unit result;
public float trailSpacing = 10f;
public PointBulletType(){
scaleVelocity = true;
lifetime = 100f;
collides = false;
keepVelocity = false;
backMove = false;
}
@Override
public void init(Bullet b){
super.init(b);
float px = b.x + b.lifetime * b.vel.x,
py = b.y + b.lifetime * b.vel.y,
rot = b.rotation();
Geometry.iterateLine(0f, b.x, b.y, px, py, trailSpacing, (x, y) -> {
trailEffect.at(x, y, rot);
});
b.time = b.lifetime;
b.set(px, py);
//calculate hit entity
cdist = 0f;
result = null;
float range = 1f;
Units.nearbyEnemies(b.team, px - range, py - range, range*2f, range*2f, e -> {
if(e.dead()) return;
e.hitbox(Tmp.r1);
if(!Tmp.r1.contains(px, py)) return;
float dst = e.dst(px, py) - e.hitSize;
if((result == null || dst < cdist)){
result = e;
cdist = dst;
}
});
if(result != null){
b.collision(result, px, py);
}else{
Building build = Vars.world.buildWorld(px, py);
if(build != null && build.team != b.team){
build.collision(b);
}
}
b.remove();
b.vel.setZero();
}
}