Optimizations

This commit is contained in:
Anuken
2018-07-11 12:19:21 -04:00
parent bce0101278
commit 2b58bd5bd8
11 changed files with 21 additions and 91 deletions
@@ -374,7 +374,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
float wobblyness = 0.6f;
trail.update(x + Angles.trnsx(rotation + 180f, 5f) + Mathf.range(wobblyness),
y + Angles.trnsy(rotation + 180f, 5f) + Mathf.range(wobblyness));
trail.draw(mech.trailColor, mech.trailColor, 5f * (isFlying() ? 1f : boostHeat));
trail.draw(mech.trailColor, 5f * (isFlying() ? 1f : boostHeat));
}else{
trail.clear();
}
@@ -76,7 +76,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
@Override
public void drawOver() {
trail.draw(Palette.lightTrail, Palette.lightTrail, 5f);
trail.draw(Palette.lightTrail, 5f);
}
@Override
@@ -149,7 +149,7 @@ public class Drone extends FlyingUnit implements BuilderTrait {
@Override
public void drawOver() {
trail.draw(Palette.lightTrail, Palette.lightTrail, 3f);
trail.draw(Palette.lightTrail, 3f);
TargetTrait entity = target;